#ifndef _CADDITIVEBODYSTATE #define _CADDITIVEBODYSTATE #include "Kyoto/Animation/CPASAnimState.hpp" class CBodyController; class CStateManager; class CAdditiveBodyState { public: virtual ~CAdditiveBodyState() {}; virtual bool ApplyHeadTracking() const { return true; } virtual bool CanShoot() const { return true; } virtual void Start(CBodyController& bc, CStateManager& mgr) = 0; virtual pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) = 0; virtual void Shutdown(CBodyController& bc) = 0; }; #endif // _CADDITIVEBODYSTATE