#ifndef _CFLUIDPLANEMANAGER #define _CFLUIDPLANEMANAGER #include "types.h" #include "MetroidPrime/CRippleManager.hpp" #include "MetroidPrime/TGameTypes.hpp" #include "rstl/reserved_vector.hpp" class CFluidPlaneManager { public: // TODO void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water, const CVector3f& pos, float factor, bool sfx); private: class CSplashRecord { float x0_time; TUniqueId x4_id; }; CRippleManager x0_rippleManager; rstl::reserved_vector< CSplashRecord, 32 > x18_splashes; float x11c_uvT; bool x120_; bool x121_; }; #endif // _CFLUIDPLANEMANAGER