#ifndef _CBSCOVER #define _CBSCOVER #include "MetroidPrime/BodyState/CBodyState.hpp" class CBSCover : public CBodyState { public: CBSCover(); bool IsMoving() const { return true; } bool ApplyHeadTracking() const { return false; } bool CanShoot() const; void Start(CBodyController& bc, CStateManager& mgr); pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); void Shutdown(CBodyController&); pas::ECoverDirection GetCoverDirection() const { return x8_coverDirection; } bool GetNeedsExit() const { return xc_needsExit; } private: pas::ECoverState x4_state; pas::ECoverDirection x8_coverDirection; bool xc_needsExit; pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); }; #endif // _CBSCOVER