#ifndef _CBSSTEP #define _CBSSTEP #include "MetroidPrime/BodyState/CBodyState.hpp" class CBSStep : public CBodyState { public: CBSStep(); ~CBSStep(); void Start(CBodyController& bc, CStateManager& mgr); pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); void Shutdown(CBodyController&); bool IsMoving() const; bool CanShoot() const; private: pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); }; #endif // _CBSSTEP