#ifndef _CBODYSTATECMDMGR #define _CBODYSTATECMDMGR #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/Animation/CharacterCommon.hpp" #include "Kyoto/Math/CUnitVector3f.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "rstl/reserved_vector.hpp" enum ESteeringBlendMode { kSBM_Normal, kSBM_FullSpeed, kSBM_Clamped, }; class CBodyStateCmd { public: CBodyStateCmd(EBodyStateCmd cmd) : x4_cmd(cmd) {} virtual ~CBodyStateCmd(){}; EBodyStateCmd GetCommandId() const { return x4_cmd; } private: EBodyStateCmd x4_cmd; }; class CBCAdditiveFlinchCmd : public CBodyStateCmd { public: CBCAdditiveFlinchCmd(float f) : CBodyStateCmd(kBSC_AdditiveFlinch), x8_weight(f) {} float GetWeight() const { return x8_weight; } private: float x8_weight; }; class CBCGenerateCmd : public CBodyStateCmd { public: CBCGenerateCmd(pas::EGenerateType type, int animId) : CBodyStateCmd(kBSC_Generate) , x8_type(type) , xc_targetPos(0.f, 0.f, 0.f) , x18_animId(animId) , x1c_25_overrideAnim(animId != -1) {} CBCGenerateCmd(pas::EGenerateType type, const CVector3f& vec, bool targetTransform = false, bool overrideAnim = false) : CBodyStateCmd(kBSC_Generate) , x8_type(type) , xc_targetPos(vec) , x18_animId(-1) , x1c_24_targetTransform(targetTransform) , x1c_25_overrideAnim(overrideAnim) {} pas::EGenerateType GetGenerateType() const { return x8_type; } const CVector3f& GetExitTargetPos() const { return xc_targetPos; } int GetSpecialAnimId() const { return x18_animId; } bool HasExitTargetPos() const { return x1c_24_targetTransform; } bool UseSpecialAnimId() const { return x1c_25_overrideAnim; } private: pas::EGenerateType x8_type; CVector3f xc_targetPos; int x18_animId; uint x1c_24_targetTransform : 1; uint x1c_25_overrideAnim : 1; }; // class CBCScriptedCmd : public CBodyStateCmd { public: CBCScriptedCmd(int i, bool b1, bool b2, float f) : CBodyStateCmd(kBSC_Scripted) , x8_anim(i) , xc_24_loopAnim(b1) , xc_25_timedLoop(b2) , x10_loopDur(f) {} int GetAnimId() const { return x8_anim; } bool IsLooped() const { return xc_24_loopAnim; } bool GetUseLoopDuration() const { return xc_25_timedLoop; } float GetLoopDuration() const { return x10_loopDur; } private: int x8_anim; bool xc_24_loopAnim : 1; bool xc_25_timedLoop : 1; float x10_loopDur; }; // class CBCStepCmd : public CBodyStateCmd { public: CBCStepCmd(pas::EStepDirection dir, pas::EStepType type) : CBodyStateCmd(kBSC_Step), x8_dir(dir), xc_type(type) {} pas::EStepDirection GetStepDirection() const { return x8_dir; } pas::EStepType GetStepType() const { return xc_type; } private: pas::EStepDirection x8_dir; pas::EStepType xc_type; }; // class CBCTauntCmd : public CBodyStateCmd { public: CBCTauntCmd(pas::ETauntType type) : CBodyStateCmd(kBSC_Taunt), x8_type(type) {} pas::ETauntType GetTauntType() const { return x8_type; } private: pas::ETauntType x8_type; }; // class CBCGetupCmd : public CBodyStateCmd { public: CBCGetupCmd(pas::EGetupType type) : CBodyStateCmd(kBSC_Getup), x8_type(type) {} pas::EGetupType GetGetupType() const { return x8_type; } private: pas::EGetupType x8_type; }; // class CBCAdditiveReactionCmd : public CBodyStateCmd { public: CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float weight, bool active) : CBodyStateCmd(kBSC_AdditiveReaction), x8_weight(weight), xc_type(type), x10_active(active) {} pas::EAdditiveReactionType GetType() const { return xc_type; } float GetWeight() const { return x8_weight; } bool GetIsActive() const { return x10_active; } private: float x8_weight; pas::EAdditiveReactionType xc_type; bool x10_active; }; // class CBCSlideCmd : public CBodyStateCmd { public: CBCSlideCmd(pas::ESlideType type, const CVector3f& dir) : CBodyStateCmd(kBSC_Slide), x8_type(type), xc_dir(dir) {} ~CBCSlideCmd() {} pas::ESlideType GetSlideType() const { return x8_type; } const CVector3f& GetSlideDirection() const { return xc_dir; } private: pas::ESlideType x8_type; CVector3f xc_dir; }; // class CBCKnockDownCmd : public CBodyStateCmd { public: CBCKnockDownCmd(const CVector3f& vec, pas::ESeverity severity) : CBodyStateCmd(kBSC_KnockDown), x8_dir(vec), x14_severity(severity) {} const CVector3f& GetHitDirection() const { return x8_dir; } pas::ESeverity GetHitSeverity() const { return x14_severity; } private: CVector3f x8_dir; pas::ESeverity x14_severity; }; // class CBCKnockBackCmd : public CBodyStateCmd { public: CBCKnockBackCmd(const CVector3f& vec, pas::ESeverity severity) : CBodyStateCmd(kBSC_KnockBack), x8_dir(vec), x14_severity(severity) {} const CVector3f& GetHitDirection() const { return x8_dir; } pas::ESeverity GetHitSeverity() const { return x14_severity; } private: CVector3f x8_dir; pas::ESeverity x14_severity; }; // class CBCMeleeAttackCmd : public CBodyStateCmd { public: CBCMeleeAttackCmd(pas::ESeverity severity) : CBodyStateCmd(kBSC_MeleeAttack) , x8_severity(severity) , xc_targetPos(0.f, 0.f, 0.f) , x18_hasTargetPos(false) {} CBCMeleeAttackCmd(pas::ESeverity severity, const CVector3f& target) : CBodyStateCmd(kBSC_MeleeAttack) , x8_severity(severity) , xc_targetPos(target) , x18_hasTargetPos(true) {} pas::ESeverity GetAttackSeverity() const { return x8_severity; } bool HasAttackTargetPos() const { return x18_hasTargetPos; } const CVector3f& GetAttackTargetPos() const { return xc_targetPos; } private: pas::ESeverity x8_severity; CVector3f xc_targetPos; bool x18_hasTargetPos; }; // class CBCProjectileAttackCmd : public CBodyStateCmd { public: CBCProjectileAttackCmd(pas::ESeverity severity, const CVector3f& vec, bool b) : CBodyStateCmd(kBSC_ProjectileAttack) , x8_severity(severity) , xc_target(vec) , x18_blendAnims(b) {} pas::ESeverity GetAttackSeverity() const { return x8_severity; } const CVector3f& GetTargetPosition() const { return xc_target; } bool BlendTwoClosest() const { return x18_blendAnims; } private: pas::ESeverity x8_severity; CVector3f xc_target; bool x18_blendAnims; }; // class CBCLoopAttackCmd : public CBodyStateCmd { public: CBCLoopAttackCmd(pas::ELoopAttackType type, bool waitForAnimOver = false) : CBodyStateCmd(kBSC_LoopAttack), x8_type(type), xc_waitForAnimOver(waitForAnimOver) {} pas::ELoopAttackType GetAttackType() const { return x8_type; } int WaitForAnimOver() const { return xc_waitForAnimOver; } private: pas::ELoopAttackType x8_type; int xc_waitForAnimOver; }; // class CBCLoopReactionCmd : public CBodyStateCmd { public: CBCLoopReactionCmd(pas::EReactionType type) : CBodyStateCmd(kBSC_LoopReaction), x8_type(type) {} pas::EReactionType GetReactionType() const { return x8_type; } private: pas::EReactionType x8_type; }; // class CBCLoopHitReactionCmd : public CBodyStateCmd { public: CBCLoopHitReactionCmd(pas::EReactionType type) : CBodyStateCmd(kBSC_LoopHitReaction), x8_type(type) {} pas::EReactionType GetReactionType() const { return x8_type; } private: pas::EReactionType x8_type; }; // class CBCHurledCmd : public CBodyStateCmd { public: CBCHurledCmd(const CVector3f& dir, const CVector3f& launchVel, bool startInLoop = false) : CBodyStateCmd(kBSC_Hurled) , x8_direction(dir) , x14_launchVel(launchVel) , x20_startInKnockLoop(startInLoop) {} const CVector3f& GetHitDirection() const { return x8_direction; } const CVector3f& GetLaunchVelocity() const { return x14_launchVel; } bool GetSkipLaunchState() const { return x20_startInKnockLoop; } void SetSkipLaunchState(bool s) { x20_startInKnockLoop = s; } private: CVector3f x8_direction; CVector3f x14_launchVel; bool x20_startInKnockLoop; }; // class CBCJumpCmd : public CBodyStateCmd { public: CBCJumpCmd(const CVector3f& wp1, pas::EJumpType type, bool startInLoop = false) : CBodyStateCmd(kBSC_Jump) , x8_type(type) , xc_waypoint1(wp1) , x18_waypoint2(0.f, 0.f, 0.f) , x24_24_wallJump(false) , x24_25_startInJumpLoop(startInLoop) {} CBCJumpCmd(const CVector3f& wp1, const CVector3f& wp2, pas::EJumpType type) : CBodyStateCmd(kBSC_Jump) , x8_type(type) , xc_waypoint1(wp1) , x18_waypoint2(wp2) , x24_24_wallJump(true) , x24_25_startInJumpLoop(false) {} pas::EJumpType GetJumpType() const { return x8_type; } const CVector3f& GetJumpTarget() const { return xc_waypoint1; } const CVector3f& GetSecondJumpTarget() const { return x18_waypoint2; } bool IsWallJump() const { return x24_24_wallJump; } bool StartInJumpLoop() const { return x24_25_startInJumpLoop; } private: pas::EJumpType x8_type; CVector3f xc_waypoint1; CVector3f x18_waypoint2; bool x24_24_wallJump : 1; bool x24_25_startInJumpLoop : 1; }; // class CBCCoverCmd : public CBodyStateCmd { public: CBCCoverCmd(pas::ECoverDirection dir, const CVector3f& v1, const CVector3f& v2) : CBodyStateCmd(kBSC_Cover), x8_dir(dir), xc_targetPos(v1), x18_alignDir(v2) {} pas::ECoverDirection GetDirection() const { return x8_dir; } const CVector3f& GetTarget() const { return xc_targetPos; } CUnitVector3f GetAlignDirection() const { return x18_alignDir; } private: pas::ECoverDirection x8_dir; CVector3f xc_targetPos; CUnitVector3f x18_alignDir; }; // class CBCWallHangCmd : public CBodyStateCmd { public: CBCWallHangCmd(TUniqueId uid) : CBodyStateCmd(kBSC_WallHang), x8_wpId(uid) {} TUniqueId GetTarget() const { return x8_wpId; } private: TUniqueId x8_wpId; }; // class CBCAdditiveAimCmd : public CBodyStateCmd { public: CBCAdditiveAimCmd() : CBodyStateCmd(kBSC_AdditiveAim) {} }; // class CBCLocomotionCmd { public: CBCLocomotionCmd(const CVector3f& move, const CVector3f& face, float weight) : x0_move(move), xc_face(face), x18_weight(weight) {} const CVector3f& GetMoveVector() const { return x0_move; } const CVector3f& GetFaceVector() const { return xc_face; } float GetWeight() const { return x18_weight; } private: CVector3f x0_move; CVector3f xc_face; float x18_weight; }; // class CBodyStateCmdMgr { public: CBodyStateCmdMgr(); ~CBodyStateCmdMgr(); void ClearLocomotionCmds(); void DeliverCmd(const CBCLocomotionCmd& cmd); void DeliverCmd(EBodyStateCmd cmd); void DeliverCmd2(EBodyStateCmd cmd) { xb4_deliveredCmdMask |= 1 << cmd; } void DeliverCmd(const CBodyStateCmd& cmd); void DeliverCmd(const CBCGenerateCmd& cmd) { DeliverCmd(kBSC_Generate); x18c_generate = cmd; } void DeliverCmd(const CBCKnockDownCmd& cmd) { DeliverCmd(kBSC_KnockDown); xdc_knockDown = cmd; } void DeliverCmd(const CBCScriptedCmd& cmd) { DeliverCmd(kBSC_Scripted); x21c_scripted = cmd; } void DeliverCmd(const CBCSlideCmd& cmd) { DeliverCmd(cmd.GetCommandId()); x1f8_slide = cmd; } void DeliverCmd(const CBCAdditiveReactionCmd& cmd) { DeliverCmd(cmd.GetCommandId()); x284_additiveReaction = cmd; } void DeliverTargetVector(const CVector3f& t) { x18_target = t; } void BlendSteeringCmds(); void SetSteeringSpeedRange(float rmin, float rmax); void Reset(); CBodyStateCmd* GetCmd(EBodyStateCmd cmd); const CBodyStateCmd* GetCmd(EBodyStateCmd cmd) const; const CVector3f& GetMoveVector() const { return x0_move; } const CVector3f& GetFaceVector() const { return xc_face; } const CVector3f& GetTargetVector() const { return x18_target; } const CVector3f& GetAdditiveTargetVector() const { return x24_additiveTarget; } private: CVector3f x0_move; CVector3f xc_face; CVector3f x18_target; CVector3f x24_additiveTarget; ESteeringBlendMode x30_steeringMode; float x34_steeringSpeedMin; float x38_steeringSpeedMax; float x3c_steeringSpeed; rstl::reserved_vector< CBodyStateCmd*, 28 > x40_commandTable; uint xb4_deliveredCmdMask; CBCGetupCmd xb8_getup; CBCStepCmd xc4_step; CBodyStateCmd xd4_die; CBCKnockDownCmd xdc_knockDown; CBCKnockBackCmd xf4_knockBack; CBCMeleeAttackCmd x10c_meleeAttack; CBCProjectileAttackCmd x128_projectileAttack; CBCLoopAttackCmd x144_loopAttack; CBCLoopReactionCmd x154_loopReaction; CBCLoopHitReactionCmd x160_loopHitReaction; CBodyStateCmd x16c_exitState; CBodyStateCmd x174_leanFromCover; CBodyStateCmd x17c_nextState; CBodyStateCmd x184_maintainVelocity; CBCGenerateCmd x18c_generate; CBCHurledCmd x1ac_hurled; CBCJumpCmd x1d0_jump; CBCSlideCmd x1f8_slide; CBCTauntCmd x210_taunt; CBCScriptedCmd x21c_scripted; CBCCoverCmd x230_cover; CBCWallHangCmd x254_wallHang; CBodyStateCmd x260_locomotion; CBodyStateCmd x268_additiveIdle; CBCAdditiveAimCmd x270_additiveAim; CBCAdditiveFlinchCmd x278_additiveFlinch; CBCAdditiveReactionCmd x284_additiveReaction; CBodyStateCmd x298_stopReaction; }; CHECK_SIZEOF(CBodyStateCmdMgr, 0x2a0) #endif // _CBODYSTATECMDMGR