#ifndef _CCOLLISIONACTOR #define _CCOLLISIONACTOR #include "types.h" #include "MetroidPrime/CDamageVulnerability.hpp" #include "MetroidPrime/CHealthInfo.hpp" #include "MetroidPrime/CPhysicsActor.hpp" #include "rstl/single_ptr.hpp" class CCollidableOBBTreeGroupContainer; class CCollidableOBBTreeGroup; class CCollidableAABox; class CCollidableSphere; class CCollisionActor : public CPhysicsActor { public: enum EPrimitiveType { kPT_OBBTreeGroup, kPT_AABox, kPT_Sphere, }; CCollisionActor(TUniqueId uid, TAreaId areaId, TUniqueId owner, const CVector3f& extent, const CVector3f& center, bool active, float mass); CCollisionActor(TUniqueId uid, TAreaId areaId, TUniqueId owner, const CVector3f& boxSize, bool active, float mass); CCollisionActor(TUniqueId uid, TAreaId areaId, TUniqueId owner, bool active, float radius, float mass); // CEntity ~CCollisionActor(); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); // CActor CHealthInfo* HealthInfo(CStateManager&); const CDamageVulnerability* GetDamageVulnerability() const; const CDamageVulnerability* GetDamageVulnerability(const CVector3f&, const CVector3f&, const CDamageInfo&) const; rstl::optional_object< CAABox > GetTouchBounds() const; void Touch(CActor&, CStateManager&); CVector3f GetOrbitPosition(const CStateManager&) const; CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const; EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&, const CWeaponMode&, int /*EProjectileAttrib?*/) const; void OnScanStateChange(EScanState, CStateManager&); // CPhysicsActor CTransform4f GetPrimitiveTransform() const; private: EPrimitiveType x258_primitiveType; TUniqueId x25c_owner; CVector3f x260_boxSize; CVector3f x26c_center; rstl::single_ptr< CCollidableOBBTreeGroupContainer > x278_obbContainer; rstl::single_ptr< CCollidableOBBTreeGroup > x27c_obbTreeGroupPrimitive; rstl::single_ptr< CCollidableAABox > x280_aaboxPrimitive; rstl::single_ptr< CCollidableSphere > x284_spherePrimitive; float x288_sphereRadius; CHealthInfo x28c_healthInfo; CDamageVulnerability x294_damageVuln; TUniqueId x2fc_lastTouched; EWeaponCollisionResponseTypes x300_responseType; CVector3f x304_extendedTouchBounds; }; #endif // _CCOLLISIONACTOR