#ifndef _CSCRIPTBALLTRIGGER #define _CSCRIPTBALLTRIGGER #include "MetroidPrime/ScriptObjects/CScriptTrigger.hpp" class CScriptBallTrigger : public CScriptTrigger { public: CScriptBallTrigger(TUniqueId, const rstl::string&, const CEntityInfo&, const CVector3f&, const CVector3f&, bool, float, float, float, const CVector3f&, bool); ~CScriptBallTrigger(); void Accept(IVisitor&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void Think(float, CStateManager& mgr); void InhabitantAdded(CActor&, CStateManager&); void InhabitantExited(CActor&, CStateManager&); private: float x150_force; float x154_minAngle; float x158_maxDistance; CVector3f x15c_forceAngle; bool x168_24_canApplyForce : 1; bool x168_25_stopPlayer : 1; }; #endif // _CSCRIPTBALLTRIGGER