#ifndef _CGX #define _CGX #include "types.h" #include #include #include class CGX { public: struct STevState { uint x0_colorInArgs; uint x4_alphaInArgs; uint x8_colorOps; uint xc_alphaOps; uint x10_indFlags; uint x14_tevOrderFlags; u8 x18_kColorSel; u8 x19_kAlphaSel; STevState(); }; struct STexState { uint x0_coordGen; STexState(); }; struct SFogParams { f32 x0_fogStartZ; f32 x4_fogEndZ; f32 x8_fogNearZ; f32 xc_fogFarZ; GXColor x10_fogColor; SFogParams() : x0_fogStartZ(0.f), x4_fogEndZ(1.f), x8_fogNearZ(0.1f), xc_fogFarZ(1.f) { x10_fogColor.a = 0; x10_fogColor.b = 0; x10_fogColor.g = 0; x10_fogColor.r = 0; } }; struct SGXState { const void* x0_arrayPtrs[12]; u16 x30_prevChanCtrls[2]; u16 x34_chanCtrls[2]; GXColor x38_chanAmbColors[2]; GXColor x40_chanMatColors[2]; uint x48_descList; union { u8 x4c_chanFlags; struct { u8 unused : 5; u8 chansDirty : 2; u8 numDirty : 1; } x4c_flags; }; u8 x4d_prevNumChans; u8 x4e_numChans; u8 x4f_numTexGens; u8 x50_numTevStages; u8 x51_numIndStages; u8 x52_zmode; u8 x53_fogType; u16 x54_lineWidthAndOffset; u16 x56_blendMode; GXColor x58_kColors[4]; STevState x68_tevStates[16]; STexState x228_texStates[8]; uint x248_alphaCompare; SFogParams x24c_fogParams; SGXState(); }; enum EChannelId { Channel0, // GX_COLOR0 Channel1, // GX_COLOR1 }; static void SetNumChans(u8 num); static void SetNumTexGens(u8 num); static void SetNumTevStages(u8 num); static void SetNumIndStages(u8 num); static void SetChanAmbColor(EChannelId channel, const GXColor& color); static void SetChanMatColor(EChannelId channel, const GXColor& color); static void SetChanCtrl(EChannelId channel, GXBool enable, GXColorSrc ambSrc, GXColorSrc matSrc, GXLightID lights, GXDiffuseFn diffFn, GXAttnFn attnFn); static void SetTevKColor(GXTevKColorID id, const GXColor& color); static void SetTevColorIn(GXTevStageID stageId, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c, GXTevColorArg d); static void SetTevAlphaIn(GXTevStageID stageId, GXTevAlphaArg a, GXTevAlphaArg b, GXTevAlphaArg c, GXTevAlphaArg d); static void SetTevColorOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale, GXBool clamp, GXTevRegID outReg); static void SetTevColorOp_Compressed(GXTevStageID stageId, uint flags); static void SetTevAlphaOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale, GXBool clamp, GXTevRegID outReg); static void SetTevAlphaOp_Compressed(GXTevStageID stageId, uint flags); static void SetTevKColorSel(GXTevStageID stageId, GXTevKColorSel sel); static void SetTevKAlphaSel(GXTevStageID stageId, GXTevKAlphaSel sel); static void SetTevOrder(GXTevStageID stageId, GXTexCoordID texCoord, GXTexMapID texMap, GXChannelID color); static void SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac, GXLogicOp op); static void SetZMode(bool compareEnable, GXCompare func, bool updateEnable); static void SetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompare comp1, u8 ref1); static void SetTevIndirect(GXTevStageID stageId, GXIndTexStageID indStage, GXIndTexFormat fmt, GXIndTexBiasSel biasSel, GXIndTexMtxID mtxSel, GXIndTexWrap wrapS, GXIndTexWrap wrapT, GXBool addPrev, GXBool indLod, GXIndTexAlphaSel alphaSel); static void SetTevDirect(GXTevStageID stageId); static void SetTexCoordGen(GXTexCoordID dstCoord, GXTexGenType fn, GXTexGenSrc src, GXTexMtx mtx, GXBool normalize, GXPTTexMtx postMtx); static void SetArray(GXAttr attr, const void* data, u8 stride); static void SetFog(GXFogType type, f32 startZ, f32 endZ, f32 nearZ, f32 farZ, const GXColor& color); static void SetLineWidth(u8 width, GXTexOffset offset); static void SetIndTexMtxSTPointFive(GXIndTexMtxID id, s8 scaleExp); static void SetVtxDescv_Compressed(uint flags); static void SetVtxDesc(GXAttr attr, GXAttrType type); // name? static void ResetVtxDescv(); // name? static void SetVtxDescv(const GXVtxDescList* list); static void SetStandardDirectTev_Compressed(GXTevStageID stageId, uint colorArgs, uint alphaArgs, uint colorOps, uint alphaOps); static void SetStandardTevColorAlphaOp(GXTevStageID stageId); static void CallDisplayList(const void* ptr, size_t size); static void Begin(GXPrimitive prim, GXVtxFmt fmt, u16 numVtx); static void End(); static void ResetGXStates(); static void ResetGXStatesFull(); // name? static inline void LoadTexMtxImm(const f32 mtx[][4], unsigned long id, GXTexMtxType type) { GXLoadTexMtxImm(const_cast< MtxPtr >(mtx), id, type); } static GXColor GetChanAmbColor(EChannelId channel); static void GetFog(GXFogType* fogType, f32* fogStartZ, f32* fogEndZ, f32* fogNearZ, f32* fogFarZ, GXColor* fogColor); static inline bool CompareGXColors(const GXColor& lhs, const GXColor& rhs) { return *reinterpret_cast< const uint* >(&lhs) == *reinterpret_cast< const uint* >(&rhs); } static inline void CopyGXColor(GXColor& dst, const GXColor& src) { *reinterpret_cast< uint* >(&dst) = *reinterpret_cast< const uint* >(&src); } static inline uint MaskAndShiftLeft(uint v, uint m, uint s) { return (v & m) << s; } static inline uint ShiftRightAndMask(uint v, uint m, uint s) { return (v >> s) & m; } private: static void FlushState(); static void update_fog(uint flags); static void apply_fog() { static const GXColor black = {0, 0, 0, 0}; GXSetFog(static_cast< GXFogType >(sGXState.x53_fogType), sGXState.x24c_fogParams.x0_fogStartZ, sGXState.x24c_fogParams.x4_fogEndZ, sGXState.x24c_fogParams.x8_fogNearZ, sGXState.x24c_fogParams.xc_fogFarZ, (sGXState.x56_blendMode & (7 << 5)) == (GX_BL_ONE << 5) ? black : sGXState.x24c_fogParams.x10_fogColor); } static SGXState sGXState; }; #endif // _CGX