#ifndef _CTWEAKPLAYER #define _CTWEAKPLAYER #include "types.h" #include "MetroidPrime/Tweaks/ITweakObject.hpp" #include "rstl/string.hpp" class CTweakPlayer : public ITweakObject { public: ~CTweakPlayer() override; // TODO CPlayer::ESurfaceRestraints f32 GetMaxTranslationalAcceleration(int s) const { return x4_maxTranslationalAcceleration[s]; } f32 GetMaxRotationalAcceleration(int s) const { return x24_maxRotationalAcceleration[s]; } f32 GetPlayerTranslationFriction(int s) const { return x44_translationFriction[s]; } f32 GetPlayerRotationFriction(int s) const { return x64_rotationFriction[s]; } f32 GetPlayerRotationMaxSpeed(int s) const { return x84_rotationMaxSpeed[s]; } f32 GetPlayerTranslationMaxSpeed(int s) const { return xa4_translationMaxSpeed[s]; } f32 GetNormalGravAccel() const { return xc4_normalGravAccel; } f32 GetFluidGravAccel() const { return xc8_fluidGravAccel; } f32 GetVerticalJumpAccel() const { return xcc_verticalJumpAccel; } f32 GetHorizontalJumpAccel() const { return xd0_horizontalJumpAccel; } f32 GetVerticalDoubleJumpAccel() const { return xd4_verticalDoubleJumpAccel; } f32 GetHorizontalDoubleJumpAccel() const { return xd8_horizontalDoubleJumpAccel; } f32 GetWaterJumpFactor() const { return xdc_waterJumpFactor; } f32 GetWaterBallJumpFactor() const { return xe0_waterBallJumpFactor; } f32 GetLavaJumpFactor() const { return xe4_lavaJumpFactor; } f32 GetLavaBallJumpFactor() const { return xe8_lavaBallJumpFactor; } f32 GetPhazonJumpFactor() const { return xec_phazonJumpFactor; } f32 GetPhazonBallJumpFactor() const { return xf0_phazonBallJumpFactor; } f32 GetAllowedJumpTime() const { return xf4_allowedJumpTime; } f32 GetAllowedDoubleJumpTime() const { return xf8_allowedDoubleJumpTime; } f32 GetMinDoubleJumpWindow() const { return xfc_minDoubleJumpWindow; } f32 GetMaxDoubleJumpWindow() const { return x100_maxDoubleJumpWindow; } f32 GetMinJumpTime() const { return x108_minJumpTime; } f32 GetMinDoubleJumpTime() const { return x10c_minDoubleJumpTime; } f32 GetAllowedLedgeTime() const { return x110_allowedLedgeTime; } f32 GetDoubleJumpImpulse() const { return x114_doubleJumpImpulse; } f32 GetBackwardsForceMultiplier() const { return x118_backwardsForceMultiplier; } f32 GetBombJumpRadius() const { return x11c_bombJumpRadius; } f32 GetBombJumpHeight() const { return x120_bombJumpHeight; } f32 GetEyeOffset() const { return x124_eyeOffset; } f32 GetTurnSpeedMultiplier() const { return x128_turnSpeedMultiplier; } f32 GetFreeLookTurnSpeedMultiplier() const { return x12c_freeLookTurnSpeedMultiplier; } f32 GetFreeLookSpeed() const { return x138_freeLookSpeed; } f32 GetFreeLookSnapSpeed() const { return x13c_freeLookSnapSpeed; } f32 GetFreeLookCenteredThresholdAngle() const { return x144_freeLookCenteredThresholdAngle; } f32 GetFreeLookCenteredTime() const { return x148_freeLookCenteredTime; } f32 GetOrbitModeTimer() const { return x180_orbitModeTimer; } f32 GetOrbitUpperAngle() const { return x188_orbitUpperAngle; } f32 GetOrbitLowerAngle() const { return x18c_orbitLowerAngle; } f32 GetOrbitHorizAngle() const { return x190_orbitHorizAngle; } f32 GetOrbitMaxTargetDistance() const { return x19c_orbitMaxTargetDistance; } f32 GetOrbitMaxLockDistance() const { return x1a0_orbitMaxLockDistance; } f32 GetOrbitDistanceThreshold() const { return x1a4_orbitDistanceThreshold; } uint GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; } uint GetOrbitScreenBoxHalfExtentY(int zone) const { return x1b0_orbitScreenBoxHalfExtentY[zone]; } uint GetOrbitScreenBoxCenterX(int zone) const { return x1b8_orbitScreenBoxCenterX[zone]; } uint GetOrbitScreenBoxCenterY(int zone) const { return x1c0_orbitScreenBoxCenterY[zone]; } uint GetOrbitZoneIdealX(int zone) const { return x1c8_orbitZoneIdealX[zone]; } uint GetOrbitZoneIdealY(int zone) const { return x1d0_orbitZoneIdealY[zone]; } f32 GetOrbitNearX() const { return x1d8_orbitNearX; } f32 GetOrbitNearZ() const { return x1dc_orbitNearZ; } f32 GetOrbitFixedOffsetZDiff() const { return x1e8_orbitFixedOffsetZDiff; } f32 GetOrbitZRange() const { return x1ec_orbitZRange; } bool GetDashEnabled() const { return x200_24_dashEnabled; } bool GetDashOnButtonRelease() const { return x200_25_dashOnButtonRelease; } f32 GetDashButtonHoldCancelTime() const { return x204_dashButtonHoldCancelTime; } f32 GetDashStrafeInputThreshold() const { return x208_dashStrafeInputThreshold; } f32 GetSidewaysDoubleJumpImpulse() const { return x20c_sidewaysDoubleJumpImpulse; } f32 GetSidewaysVerticalDoubleJumpAccel() const { return x210_sidewaysVerticalDoubleJumpAccel; } f32 GetSidewaysHorizontalDoubleJumpAccel() const { return x214_sidewaysHorizontalDoubleJumpAccel; } f32 GetScanningRange() const { return x218_scanningRange; } bool GetScanRetention() const { return x21c_24_scanRetention; } bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; } bool GetOrbitWhileScanning() const { return x21c_26_orbitWhileScanning; } f32 GetScanMaxTargetDistance() const { return x220_scanMaxTargetDistance; } f32 GetScanMaxLockDistance() const { return x224_scanMaxLockDistance; } bool GetMoveDuringFreeLook() const { return x228_27_moveDuringFreeLook; } bool GetHoldButtonsForFreeLook() const { return x228_28_holdButtonsForFreeLook; } bool GetTwoButtonsForFreeLook() const { return x228_29_twoButtonsForFreeLook; } bool GetAimWhenOrbitingPoint() const { return x229_25_aimWhenOrbitingPoint; } bool GetStayInFreeLookWhileFiring() const { return x229_26_stayInFreeLookWhileFiring; } bool GetOrbitFixedOffset() const { return x229_29_orbitFixedOffset; } bool GetGunButtonTogglesHolster() const { return x229_30_gunButtonTogglesHolster; } bool GetGunNotFiringHolstersGun() const { return x229_31_gunNotFiringHolstersGun; } bool GetFallingDoubleJump() const { return x22a_24_fallingDoubleJump; } bool GetImpulseDoubleJump() const { return x22a_25_impulseDoubleJump; } bool GetFiringCancelsCameraPitch() const { return x22a_26_firingCancelsCameraPitch; } bool GetAssistedAimingIgnoreHorizontal() const { return x22a_27_assistedAimingIgnoreHorizontal; } bool GetAssistedAimingIgnoreVertical() const { return x22a_28_assistedAimingIgnoreVertical; } f32 GetAimMaxDistance() const { return x234_aimMaxDistance; } f32 GetAimThresholdDistance() const { return x24c_aimThresholdDistance; } f32 GetAimBoxWidth() const { return x258_aimBoxWidth; } f32 GetAimBoxHeight() const { return x25c_aimBoxHeight; } f32 GetAimTargetTimer() const { return x260_aimTargetTimer; } f32 GetAimAssistHorizontalAngle() const { return x264_aimAssistHorizontalAngle; } f32 GetAimAssistVerticalAngle() const { return x268_aimAssistVerticalAngle; } f32 GetPlayerHeight() const { return x26c_playerHeight; } f32 GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; } f32 GetStepUpHeight() const { return x274_stepUpHeight; } f32 GetStepDownHeight() const { return x278_stepDownHeight; } f32 GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; } f32 GetOrbitDistanceMax() const { return x2a0_orbitDistanceMax; } f32 GetGrappleSwingLength() const { return x2a4_grappleSwingLength; } f32 GetGrappleSwingPeriod() const { return x2a8_grappleSwingPeriod; } f32 GetGrapplePullSpeedMin() const { return x2ac_grapplePullSpeedMin; } f32 GetMaxGrappleLockedTurnAlignDistance() const { return x2b4_maxGrappleLockedTurnAlignDistance; } f32 GetGrapplePullSpeedProportion() const { return x2b8_grapplePullSpeedProportion; } f32 GetGrapplePullSpeedMax() const { return x2bc_grapplePullSpeedMax; } f32 GetGrappleLookCenterSpeed() const { return x2c0_grappleLookCenterSpeed; } f32 GetMaxGrappleTurnSpeed() const { return x2c4_maxGrappleTurnSpeed; } f32 GetGrappleJumpForce() const { return x2c8_grappleJumpForce; } f32 GetGrappleReleaseTime() const { return x2cc_grappleReleaseTime; } uint GetGrappleJumpMode() const { return x2d0_grappleJumpMode; } bool GetOrbitReleaseBreaksGrapple() const { return x2d4_orbitReleaseBreaksGrapple; } bool GetInvertGrappleTurn() const { return x2d5_invertGrappleTurn; } f32 GetGrappleBeamSpeed() const { return x2d8_grappleBeamSpeed; } f32 GetGrappleBeamXWaveAmplitude() const { return x2dc_grappleBeamXWaveAmplitude; } f32 GetGrappleBeamZWaveAmplitude() const { return x2e0_grappleBeamZWaveAmplitude; } f32 GetGrappleBeamAnglePhaseDelta() const { return x2e4_grappleBeamAnglePhaseDelta; } f32 GetHorizontalFreeLookAngleVel() const { return x130_horizontalFreeLookAngleVel; } f32 GetVerticalFreeLookAngleVel() const { return x134_verticalFreeLookAngleVel; } f32 GetOrbitCameraSpeed() const { return x184_orbitCameraSpeed; } f32 GetOrbitPreventionTime() const { return x1fc_orbitPreventionTime; } bool GetFreeLookTurnsPlayer() const { return x228_24_freelookTurnsPlayer; } f32 GetJumpCameraPitchDownStart() const { return x288_jumpCameraPitchDownStart; } f32 GetJumpCameraPitchDownFull() const { return x28c_jumpCameraPitchDownFull; } f32 GetJumpCameraPitchDownAngle() const { return x290_jumpCameraPitchDownAngle; } f32 GetFallCameraPitchDownStart() const { return x294_fallCameraPitchDownStart; } f32 GetFallCameraPitchDownFull() const { return x298_fallCameraPitchDownFull; } f32 GetFallCameraPitchDownAngle() const { return x29c_fallCameraPitchDownAngle; } f32 GetFirstPersonCameraSpeed() const { return x280_firstPersonCameraSpeed; } f32 GetGrappleCameraSpeed() const { return x2b0_grappleCameraSpeed; } f32 GetFreeLookDampenFactor() const { return x14c_freeLookDampenFactor; } f32 GetLeftAnalogMax() const { return x150_leftDiv; } f32 GetRightAnalogMax() const { return x154_rightDiv; } f32 GetOrbitMinDistance(int type) const { return x158_orbitMinDistance[type]; } f32 GetOrbitNormalDistance(int type) const { return x164_orbitNormalDistance[type]; } f32 GetOrbitMaxDistance(int type) const { return x170_orbitMaxDistance[type]; } f32 GetFrozenTimeout() const { return x2f8_frozenTimeout; } uint GetIceBreakJumpCount() const { return x2fc_iceBreakJumpCount; } f32 GetVariaDamageReduction() const { return x300_variaDamageReduction; } f32 GetGravityDamageReduction() const { return x304_gravityDamageReduction; } f32 GetPhazonDamageReduction() const { return x308_phazonDamageReduction; } private: f32 x4_maxTranslationalAcceleration[8]; f32 x24_maxRotationalAcceleration[8]; f32 x44_translationFriction[8]; f32 x64_rotationFriction[8]; f32 x84_rotationMaxSpeed[8]; f32 xa4_translationMaxSpeed[8]; f32 xc4_normalGravAccel; f32 xc8_fluidGravAccel; f32 xcc_verticalJumpAccel; f32 xd0_horizontalJumpAccel; f32 xd4_verticalDoubleJumpAccel; f32 xd8_horizontalDoubleJumpAccel; f32 xdc_waterJumpFactor; f32 xe0_waterBallJumpFactor; f32 xe4_lavaJumpFactor; f32 xe8_lavaBallJumpFactor; f32 xec_phazonJumpFactor; f32 xf0_phazonBallJumpFactor; f32 xf4_allowedJumpTime; f32 xf8_allowedDoubleJumpTime; f32 xfc_minDoubleJumpWindow; f32 x100_maxDoubleJumpWindow; f32 x104_; f32 x108_minJumpTime; f32 x10c_minDoubleJumpTime; f32 x110_allowedLedgeTime; f32 x114_doubleJumpImpulse; f32 x118_backwardsForceMultiplier; f32 x11c_bombJumpRadius; f32 x120_bombJumpHeight; f32 x124_eyeOffset; f32 x128_turnSpeedMultiplier; f32 x12c_freeLookTurnSpeedMultiplier; f32 x130_horizontalFreeLookAngleVel; f32 x134_verticalFreeLookAngleVel; f32 x138_freeLookSpeed; f32 x13c_freeLookSnapSpeed; f32 x140_; f32 x144_freeLookCenteredThresholdAngle; f32 x148_freeLookCenteredTime; f32 x14c_freeLookDampenFactor; f32 x150_leftDiv; f32 x154_rightDiv; f32 x158_orbitMinDistance[3]; f32 x164_orbitNormalDistance[3]; f32 x170_orbitMaxDistance[3]; f32 x17c_; f32 x180_orbitModeTimer; f32 x184_orbitCameraSpeed; f32 x188_orbitUpperAngle; f32 x18c_orbitLowerAngle; f32 x190_orbitHorizAngle; f32 x194_; f32 x198_; f32 x19c_orbitMaxTargetDistance; f32 x1a0_orbitMaxLockDistance; f32 x1a4_orbitDistanceThreshold; uint x1a8_orbitScreenBoxHalfExtentX[2]; uint x1b0_orbitScreenBoxHalfExtentY[2]; uint x1b8_orbitScreenBoxCenterX[2]; uint x1c0_orbitScreenBoxCenterY[2]; uint x1c8_orbitZoneIdealX[2]; uint x1d0_orbitZoneIdealY[2]; f32 x1d8_orbitNearX; f32 x1dc_orbitNearZ; f32 x1e0_; f32 x1e4_; f32 x1e8_orbitFixedOffsetZDiff; f32 x1ec_orbitZRange; f32 x1f0_; f32 x1f4_; f32 x1f8_; f32 x1fc_orbitPreventionTime; bool x200_24_dashEnabled : 1; bool x200_25_dashOnButtonRelease : 1; f32 x204_dashButtonHoldCancelTime; f32 x208_dashStrafeInputThreshold; f32 x20c_sidewaysDoubleJumpImpulse; f32 x210_sidewaysVerticalDoubleJumpAccel; f32 x214_sidewaysHorizontalDoubleJumpAccel; f32 x218_scanningRange; bool x21c_24_scanRetention : 1; bool x21c_25_scanFreezesGame : 1; bool x21c_26_orbitWhileScanning : 1; f32 x220_scanMaxTargetDistance; f32 x224_scanMaxLockDistance; bool x228_24_freelookTurnsPlayer : 1; bool x228_25_ : 1; bool x228_26_ : 1; bool x228_27_moveDuringFreeLook : 1; bool x228_28_holdButtonsForFreeLook : 1; bool x228_29_twoButtonsForFreeLook : 1; bool x228_30_ : 1; bool x228_31_ : 1; bool x229_24_ : 1; bool x229_25_aimWhenOrbitingPoint : 1; bool x229_26_stayInFreeLookWhileFiring : 1; bool x229_27_ : 1; bool x229_28_ : 1; bool x229_29_orbitFixedOffset : 1; bool x229_30_gunButtonTogglesHolster : 1; bool x229_31_gunNotFiringHolstersGun : 1; bool x22a_24_fallingDoubleJump : 1; bool x22a_25_impulseDoubleJump : 1; bool x22a_26_firingCancelsCameraPitch : 1; bool x22a_27_assistedAimingIgnoreHorizontal : 1; bool x22a_28_assistedAimingIgnoreVertical : 1; f32 x22c_; f32 x230_; f32 x234_aimMaxDistance; f32 x238_; f32 x23c_; f32 x240_; f32 x244_; f32 x248_; f32 x24c_aimThresholdDistance; f32 x250_; f32 x254_; f32 x258_aimBoxWidth; f32 x25c_aimBoxHeight; f32 x260_aimTargetTimer; f32 x264_aimAssistHorizontalAngle; f32 x268_aimAssistVerticalAngle; f32 x26c_playerHeight; f32 x270_playerXYHalfExtent; f32 x274_stepUpHeight; f32 x278_stepDownHeight; f32 x27c_playerBallHalfExtent; f32 x280_firstPersonCameraSpeed; f32 x284_; f32 x288_jumpCameraPitchDownStart; f32 x28c_jumpCameraPitchDownFull; f32 x290_jumpCameraPitchDownAngle; f32 x294_fallCameraPitchDownStart; f32 x298_fallCameraPitchDownFull; f32 x29c_fallCameraPitchDownAngle; f32 x2a0_orbitDistanceMax; f32 x2a4_grappleSwingLength; f32 x2a8_grappleSwingPeriod; f32 x2ac_grapplePullSpeedMin; f32 x2b0_grappleCameraSpeed; f32 x2b4_maxGrappleLockedTurnAlignDistance; f32 x2b8_grapplePullSpeedProportion; f32 x2bc_grapplePullSpeedMax; f32 x2c0_grappleLookCenterSpeed; f32 x2c4_maxGrappleTurnSpeed; f32 x2c8_grappleJumpForce; f32 x2cc_grappleReleaseTime; uint x2d0_grappleJumpMode; bool x2d4_orbitReleaseBreaksGrapple; bool x2d5_invertGrappleTurn; f32 x2d8_grappleBeamSpeed; f32 x2dc_grappleBeamXWaveAmplitude; f32 x2e0_grappleBeamZWaveAmplitude; f32 x2e4_grappleBeamAnglePhaseDelta; f32 x2e8_; f32 x2ec_; f32 x2f0_; bool x2f4_; f32 x2f8_frozenTimeout; uint x2fc_iceBreakJumpCount; f32 x300_variaDamageReduction; f32 x304_gravityDamageReduction; f32 x308_phazonDamageReduction; }; extern CTweakPlayer* gpTweakPlayer; #endif // _CTWEAKPLAYER