#ifndef _CPROJECTILEWEAPON_HPP #define _CPROJECTILEWEAPON_HPP #include "types.h" #include "Kyoto/CRandom16.hpp" #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/TToken.hpp" #include "rstl/optional_object.hpp" #include "rstl/single_ptr.hpp" class CWeaponDescription; class CElementGen; class CModel; class CParticleSwoosh; class CProjectileWeapon { public: // TODO ctor virtual ~CProjectileWeapon(); virtual void Update(float dt); virtual void AddToRenderer(); virtual void Render(); virtual CVector3f GetTranslation() const; virtual CTransform4f GetTransform() const; private: TLockedToken< CWeaponDescription > x4_weaponDesc; CRandom16 x10_random; CTransform4f x14_localToWorldXf; CTransform4f x44_localXf; CVector3f x74_worldOffset; CVector3f x80_localOffset; CVector3f x8c_projOffset; CVector3f x98_scale; CVector3f xa4_localOffset2; CVector3f xb0_velocity; CVector3f xbc_gravity; CColor xc8_ambientLightColor; double xd0_curTime; double xd8_remainderTime; float xe0_maxTurnRate; int xe4_flags; int xe8_lifetime; int xec_childSystemUpdateRate; int xf0_; int xf4_curFrame; int xf8_lastParticleFrame; rstl::single_ptr< CElementGen > xfc_APSMGen; rstl::single_ptr< CElementGen > x100_APS2Gen; rstl::single_ptr< CElementGen > x104_; rstl::optional_object< TLockedToken< CModel > > x108_model; rstl::single_ptr< CParticleSwoosh > x118_swoosh1; rstl::single_ptr< CParticleSwoosh > x11c_swoosh2; rstl::single_ptr< CParticleSwoosh > x120_swoosh3; bool x124_24_active : 1; bool x124_25_APSO : 1; bool x124_26_AP11 : 1; bool x124_27_AP21 : 1; bool x124_28_AS11 : 1; bool x124_29_AS12 : 1; bool x124_30_AS13 : 1; bool x124_31_VMD2 : 1; }; CHECK_SIZEOF(CProjectileWeapon, 0x128) #endif