#ifndef _CANIMRES #define _CANIMRES #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/IObjectStore.hpp" #include "Kyoto/Math/CVector3f.hpp" class CAnimRes { private: CAssetId x0_ancsId; int x4_charIdx; CVector3f x8_scale; bool x14_canLoop; int x18_defaultAnim; public: // CAnimRes() // : x4_charIdx(-1), x14_canLoop(false), x8_scale(????), x18_defaultAnim(-1) {} CAnimRes(CAssetId ancs, const int charIdx, const CVector3f& scale, int defaultAnim, bool loop) : x0_ancsId(ancs) , x4_charIdx(charIdx) , x8_scale(scale) , x14_canLoop(loop) , x18_defaultAnim(defaultAnim) {} CAssetId GetId() const { return x0_ancsId; } // or GetBodyType__8CAnimResCFv ? int GetCharacterNodeId() const { return x4_charIdx; } const CVector3f& GetScale() const { return x8_scale; } int GetDefaultAnim() const { return x18_defaultAnim; } bool CanLoop() const { return x14_canLoop; } static const int kDefaultCharIdx; }; CHECK_SIZEOF(CAnimRes, 0x1c) #endif // _CANIMRES