#include "MetroidPrime/CGameLight.hpp" #include "MetroidPrime/CActorParameters.hpp" CGameLight::CGameLight(TUniqueId uid, TAreaId aid, bool active, const rstl::string& name, const CTransform4f& xf, TUniqueId parentId, const CLight& light, uint sourceId, uint priority, float lifeTime) : CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, CModelData::CModelDataNull(), CMaterialList(kMT_NoStepLogic), CActorParameters::None(), kInvalidUniqueId) , xe8_parentId(parentId) , xec_light(light) , x13c_lightId(sourceId) , x140_priority(priority) , x144_lifeTime(lifeTime) { // Needs to not inline CLight copy constructor xec_light.GetRadius(); xec_light.GetIntensity(); SetLightPriorityAndId(); } void CGameLight::SetLight(const CLight& light) { xec_light = light; xec_light.GetRadius(); xec_light.GetIntensity(); SetLightPriorityAndId(); } CLight CGameLight::GetLight() const { CLight ret = xec_light; ret.SetPosition(x34_transform * xec_light.GetPosition()); if (ret.GetType() != kLT_Point) ret.SetDirection(x34_transform.Rotate(xec_light.GetDirection()).AsNormalized()); return ret; } void CGameLight::Think(float dt, CStateManager& mgr) override { if (x144_lifeTime > 0.f) { x144_lifeTime -= dt; if (x144_lifeTime <= 0.f) mgr.FreeScriptObject(GetUniqueId()); } } void CGameLight::Accept(IVisitor& visitor) override { visitor.Visit(*this); } void CGameLight::SetLightPriorityAndId() { xec_light.SetPriority(x140_priority); xec_light.SetLightId(x13c_lightId); } CGameLight::~CGameLight() {}