#ifndef _CCAMERASPLINE_HPP #define _CCAMERASPLINE_HPP #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "rstl/vector.hpp" class CCameraSpline { public: CCameraSpline(bool closedLoop); virtual ~CCameraSpline(); // tODO private: rstl::vector< CVector3f > x4_positions; rstl::vector< TUniqueId > x14_wpTracker; rstl::vector< f32 > x24_t; rstl::vector< CVector3f > x34_directions; f32 x44_length; bool x48_closedLoop; }; CHECK_SIZEOF(CCameraSpline, 0x4c) #endif