#ifndef _CSKINRULES #define _CSKINRULES #include "Kyoto/Animation/CVirtualBone.hpp" class CInputStream; class CSkinRules { public: CSkinRules(CInputStream& in); ~CSkinRules(); private: rstl::vector x0_virtualBones; uint x10_vertexCount; uint x14_normalCount; }; #endif // _CSKINRULES