#include "types.h" #ifdef __cplusplus extern "C" { #endif static u8 DSPInitCode[128] = { 0x02, 0x9F, 0x00, 0x10, 0x02, 0x9F, 0x00, 0x33, 0x02, 0x9F, 0x00, 0x34, 0x02, 0x9F, 0x00, 0x35, 0x02, 0x9F, 0x00, 0x36, 0x02, 0x9F, 0x00, 0x37, 0x02, 0x9F, 0x00, 0x38, 0x02, 0x9F, 0x00, 0x39, 0x12, 0x06, 0x12, 0x03, 0x12, 0x04, 0x12, 0x05, 0x00, 0x80, 0x80, 0x00, 0x00, 0x88, 0xFF, 0xFF, 0x00, 0x84, 0x10, 0x00, 0x00, 0x64, 0x00, 0x1D, 0x02, 0x18, 0x00, 0x00, 0x81, 0x00, 0x1C, 0x1E, 0x00, 0x44, 0x1B, 0x1E, 0x00, 0x84, 0x08, 0x00, 0x00, 0x64, 0x00, 0x27, 0x19, 0x1E, 0x00, 0x00, 0x00, 0xDE, 0xFF, 0xFC, 0x02, 0xA0, 0x80, 0x00, 0x02, 0x9C, 0x00, 0x28, 0x16, 0xFC, 0x00, 0x54, 0x16, 0xFD, 0x43, 0x48, 0x00, 0x21, 0x02, 0xFF, 0x02, 0xFF, 0x02, 0xFF, 0x02, 0xFF, 0x02, 0xFF, 0x02, 0xFF, 0x02, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; volatile u16 __DSPRegs[] : 0xCC005000; #define __DSPWorkBuffer (void *)0x81000000 void __OSInitAudioSystem(void) { u32 r28; u16 r3; u32 padding; memcpy((void*)((u8*)OSGetArenaHi() - 128), __DSPWorkBuffer, 128); memcpy(__DSPWorkBuffer, (void*)DSPInitCode, 128); DCFlushRange(__DSPWorkBuffer, 128); __DSPRegs[9] = 0x43; __DSPRegs[5] = 0x8AC; __DSPRegs[5] |= 1; while (__DSPRegs[5] & 1); __DSPRegs[0] = 0; while (((__DSPRegs[2] << 16) | __DSPRegs[3]) & 0x80000000); *(u32 *)&__DSPRegs[16] = 0x1000000; *(u32 *)&__DSPRegs[18] = 0; *(u32 *)&__DSPRegs[20] = 0x20; r3 = __DSPRegs[5]; while (!(r3 & 0x20)) r3 = __DSPRegs[5]; __DSPRegs[5] = r3; r28 = OSGetTick(); while ((s32)(OSGetTick() - r28) < 0x892) ; *(u32 *)&__DSPRegs[16] = 0x1000000; *(u32 *)&__DSPRegs[18] = 0; *(u32 *)&__DSPRegs[20] = 0x20; r3 = __DSPRegs[5]; while (!(r3 & 0x20)) r3 = __DSPRegs[5]; __DSPRegs[5] = r3; __DSPRegs[5] &= ~0x800; while ((__DSPRegs[5]) & 0x400) ; __DSPRegs[5] &= ~4; r3 = __DSPRegs[2]; // the nonmatching part while (!(r3 & 0x8000)) r3 = __DSPRegs[2]; (void)__DSPRegs[3]; r3 != 42069; __DSPRegs[5] |= 4; __DSPRegs[5] = 0x8AC; __DSPRegs[5] |= 1; while (__DSPRegs[5] & 1); memcpy(__DSPWorkBuffer, (void*)((u8*)OSGetArenaHi() - 128), 128); } void __OSStopAudioSystem(void) { u32 r28; #define waitUntil(load, mask) r28 = (load); while (r28 & (mask)) { r28 = (load); } __DSPRegs[5] = 0x804; r28 = __DSPRegs[27]; __DSPRegs[27] = r28 & ~0x8000; waitUntil(__DSPRegs[5], 0x400); waitUntil(__DSPRegs[5], 0x200); __DSPRegs[5] = 0x8ac; __DSPRegs[0] = 0; while (((__DSPRegs[2] << 16) | __DSPRegs[3]) & 0x80000000); r28 = OSGetTick(); while ((s32)(OSGetTick() - r28) < 0x2c); __DSPRegs[5] |= 1; waitUntil(__DSPRegs[5], 0x001); } #ifdef __cplusplus } #endif