#ifndef _CPLAYERSTATE_HPP #define _CPLAYERSTATE_HPP #include "Kyoto/IObjectStore.hpp" #include "MetroidPrime/CHealthInfo.hpp" #include "MetroidPrime/Player/CStaticInterference.hpp" #include "rstl/pair.hpp" #include "rstl/reserved_vector.hpp" #include "rstl/vector.hpp" #include "types.h" class CStateManager; class CPlayerState { public: enum EItemType { kIT_Invalid = -1, kIT_PowerBeam = 0, kIT_IceBeam = 1, kIT_WaveBeam = 2, kIT_PlasmaBeam = 3, kIT_Missiles = 4, kIT_ScanVisor = 5, kIT_MorphBallBombs = 6, kIT_PowerBombs = 7, kIT_Flamethrower = 8, kIT_ThermalVisor = 9, kIT_ChargeBeam = 10, kIT_SuperMissile = 11, kIT_GrappleBeam = 12, kIT_XRayVisor = 13, kIT_IceSpreader = 14, kIT_SpaceJumpBoots = 15, kIT_MorphBall = 16, kIT_CombatVisor = 17, kIT_BoostBall = 18, kIT_SpiderBall = 19, kIT_PowerSuit = 20, kIT_GravitySuit = 21, kIT_VariaSuit = 22, kIT_PhazonSuit = 23, kIT_EnergyTanks = 24, kIT_UnknownItem1 = 25, kIT_HealthRefill = 26, kIT_UnknownItem2 = 27, kIT_Wavebuster = 28, kIT_Truth = 29, kIT_Strength = 30, kIT_Elder = 31, kIT_Wild = 32, kIT_Lifegiver = 33, kIT_Warrior = 34, kIT_Chozo = 35, kIT_Nature = 36, kIT_Sun = 37, kIT_World = 38, kIT_Spirit = 39, kIT_Newborn = 40, /* This must remain at the end of the list */ kIT_Max }; enum EPlayerVisor { kPV_Combat, kPV_XRay, kPV_Scan, kPV_Thermal, }; enum EPlayerSuit { kPS_Invalid = -1, kPS_Power, kPS_Gravity, kPS_Varia, kPS_Phazon, kPS_FusionPower, kPS_FusionGravity, kPS_FusionVaria, kPS_FusionPhazon, }; enum EBeamId { kBI_Invalid = -1, kBI_Power, kBI_Ice, kBI_Wave, kBI_Plasma, kBI_Phazon, kBI_Phazon2 = 27, }; CPlayerState(); explicit CPlayerState(CInputStream& stream); void PutTo(COutputStream& stream); u32 GetMissileCostForAltAttack() const; float GetComboFireAmmoPeriod() const; static float GetMissileComboChargeFactor(); u32 CalculateItemCollectionRate(); u32 GetTotalPickupCount(); void SetIsFusionEnabled(bool v); bool GetIsFusionEnabled(); EPlayerSuit GetCurrentSuit(); EPlayerSuit GetCurrentSuitRaw() const { return x20_currentSuit; } EBeamId GetCurrentBeam() const { return x8_currentBeam; } void SetCurrentBeam(EBeamId beam) { x8_currentBeam = beam; } bool CanVisorSeeFog(const CStateManager& stateMgr) const; EPlayerVisor GetCurrentVisor() const { return x14_currentVisor; } EPlayerVisor GetTransitioningVisor() const { return x18_transitioningVisor; } EPlayerVisor GetActiveVisor(const CStateManager& mgr) const; void UpdateStaticInterference(CStateManager& stateMgr, const float& dt); void IncreaseScanTime(u32 time, float val); void SetScanTime(CAssetId res, float time); float GetScanTime(CAssetId time) const; bool GetIsVisorTransitioning() const; float GetVisorTransitionFactor() const; void UpdateVisorTransition(float dt); void StartTransitionToVisor(EPlayerVisor visor); void ResetVisor(); bool ItemEnabled(EItemType type) const; void DisableItem(EItemType type); void EnableItem(EItemType type); bool HasPowerUp(EItemType type) const; u32 GetPowerUp(EItemType type); u32 GetItemCapacity(EItemType type) const; u32 GetItemAmount(EItemType type) const; void DecrPickUp(EItemType type, int amount); void IncrPickUp(EItemType type, int amount); void ResetAndIncrPickUp(EItemType type, int amount); static float GetEnergyTankCapacity(); static float GetBaseHealthCapacity(); float CalculateHealth(); void InitializePowerUp(CPlayerState::EItemType type, int capacity); void ReInitializePowerUp(CPlayerState::EItemType type, int capacity); void InitializeScanTimes(); static uint GetBitCount(uint); CStaticInterference& GetStaticInterference() { return x188_staticIntf; } const rstl::vector< rstl::pair< CAssetId, float > >& GetScanTimes() const { return x170_scanTimes; } CHealthInfo& GetHealthInfo() { return xc_health; } const CHealthInfo& GetHealthInfo() const { return xc_health; } private: struct CPowerUp { int x0_amount; int x4_capacity; CPowerUp() : x0_amount(0), x4_capacity(0) {} CPowerUp(int amount, int capacity); }; bool x0_24_alive : 1; bool x0_25_firingComboBeam : 1; bool x0_26_fusion : 1; u32 x4_enabledItems; EBeamId x8_currentBeam; CHealthInfo xc_health; EPlayerVisor x14_currentVisor; EPlayerVisor x18_transitioningVisor; float x1c_visorTransitionFactor; EPlayerSuit x20_currentSuit; rstl::reserved_vector< CPowerUp, 41 > x24_powerups; rstl::vector< rstl::pair< CAssetId, float > > x170_scanTimes; rstl::pair< u32, u32 > x180_scanCompletionRate; CStaticInterference x188_staticIntf; }; #endif