#ifndef _COLLISIONUTIL #define _COLLISIONUTIL #include "Kyoto/Math/CVector3f.hpp" class CAABox; class CMaterialList; class CCollisionInfoList; class CVector3f; namespace CollisionUtil { void AddAverageToFront(const CCollisionInfoList& in, CCollisionInfoList& out); bool TriBoxOverlap(const CVector3f& boxcenter, const CVector3f& boxhalfsize, const CVector3f& trivert0, const CVector3f& trivert1, const CVector3f& trivert2); bool BoxLineTest(const CAABox&, const CVector3f&, const CVector3f&, float&, float&, int&, bool&); bool AABoxAABoxIntersection(const CAABox& left, const CAABox& right); bool AABoxAABoxIntersection(const CAABox& left, const CMaterialList& leftFilter, const CAABox& right, const CMaterialList& rightFilter, CCollisionInfoList& list); } // namespace CollisionUtil #endif // _COLLISIONUTIL