#ifndef _CENTITY_HPP #define _CENTITY_HPP #include "types.h" #include "MetroidPrime/CEntityInfo.hpp" #include "MetroidPrime/CStateManager.hpp" #include "MetroidPrime/TCastTo.hpp" #include "MetroidPrime/TGameTypes.hpp" #include "rstl/string.hpp" #include "rstl/vector.hpp" class CEntity { public: virtual ~CEntity(); virtual void Accept(IVisitor& visitor) = 0; virtual void PreThink(f32 dt, CStateManager& mgr); virtual void Think(f32 dt, CStateManager& mgr); virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); virtual void SetActive(bool active); CEntity(TUniqueId id, const CEntityInfo& info, bool active, const rstl::string& name); void SendScriptMsgs(EScriptObjectState state, CStateManager& mgr, EScriptObjectMessage msg); static inline void SendScriptMsg(CStateManager& mgr, CEntity* to, TUniqueId sender, EScriptObjectMessage msg) { mgr.SendScriptMsg(to, sender, msg); } TUniqueId GetUniqueId() const { return x8_uid; } TAreaId GetAreaId() const; bool GetActive() const { return x30_24_active; } const rstl::vector< SConnection >& GetConnectionList() const { return x20_conns; } static rstl::vector< SConnection > NullConnectionList; protected: TAreaId x4_areaId; TUniqueId x8_uid; TEditorId xc_editorId; rstl::string x10_name; rstl::vector< SConnection > x20_conns; bool x30_24_active : 1; bool x30_25_inGraveyard : 1; bool x30_26_scriptingBlocked : 1; bool x30_27_notInArea : 1; }; CHECK_SIZEOF(CEntity, 0x34) #endif