#ifndef _ICONTROLLER #define _ICONTROLLER #include #include "Kyoto/Input/CControllerGamepadData.hpp" #include "Kyoto/Input/InputTypes.hpp" class COsContext; class IController { protected: static const float kAbsoluteMinimum; static const float kAbsoluteMaximum; static const float kRelativeMinimum; static const float kRelativeMaximum; public: IController(); virtual ~IController(); virtual void Poll() = 0; virtual uint GetDeviceCount() const = 0; virtual CControllerGamepadData& GetGamepadData(int controller) = 0; virtual uint GetControllerType(int) const = 0; virtual void SetMotorState(EIOPort port, EMotorState state) = 0; static IController* Create(const COsContext& ctx); }; #endif // _ICONTROLLER