#ifndef _CPLASMABEAM_HPP #define _CPLASMABEAM_HPP #include "MetroidPrime/Weapons/CGunWeapon.hpp" class CPlasmaBeam : public CGunWeapon { public: CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); private: u8 x21c_pad[0x24]; }; CHECK_SIZEOF(CPlasmaBeam, 0x240) #endif // _CPLASMABEAM_HPP