#ifndef _CWAVEBEAM_HPP #define _CWAVEBEAM_HPP #include "MetroidPrime/Weapons/CGunWeapon.hpp" class CWaveBeam : public CGunWeapon { public: CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); private: u8 x21c_pad[0x40]; }; CHECK_SIZEOF(CWaveBeam, 0x25c) #endif // _CWAVEBEAM_HPP