#ifndef _IRENDERER #define _IRENDERER #include "types.h" #include "rstl/pair.hpp" class CTransform4f; class CParticleGen; class IObjectStore; class COsContext; class CMemorySys; class CResFactory; class CAABox; class IRenderer { public: enum EDrawableSorting { kDS_SortedCallback, kDS_UnsortedCallback, }; virtual ~IRenderer(); // TODO vtable virtual void AddStaticGeometry(); virtual void EnablePVS(); virtual void DisablePVS(); virtual void RemoveStaticGeometry(); virtual void DrawUnsortedGeometry(); virtual void DrawSortedGeometry(); virtual void DrawStaticGeometry(); virtual void DrawAreaGeometry(); virtual void PostRenderFogs(); virtual void SetModelMatrix(const CTransform4f& xf); virtual void AddParticleGen(const CParticleGen& gen); virtual void AddParticleGen2(); virtual void AddPlaneObject(); virtual void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode, IRenderer::EDrawableSorting sorting); virtual void SetDrawableCallback(); virtual void SetWorldViewpoint(); virtual void SetPerspective1(); virtual void SetPerspective2(); virtual rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear, float zfar); virtual void SetClippingPlanes(); virtual void SetViewport(); virtual void SetDepthReadWrite(bool read, bool update); virtual void SetBlendMode_AdditiveAlpha(); virtual void SetBlendMode_AlphaBlended(); virtual void SetBlendMode_NoColorWrite(); virtual void SetBlendMode_ColorMultiply(); virtual void SetBlendMode_InvertDst(); virtual void SetBlendMode_InvertSrc(); virtual void SetBlendMode_AdditiveDestColor(); }; namespace Renderer { IRenderer* AllocateRenderer(IObjectStore&, COsContext&, CMemorySys&, CResFactory&); }; // namespace Renderer #endif // _IRENDERER