#ifndef _SCRIPTLOADER #define _SCRIPTLOADER class CEntity; class CStateManager; class CInputStream; class CEntityInfo; class CTransform4f; class CVector3f; class ScriptLoader { public: static CEntity* LoadTrigger(CStateManager&, CInputStream&, int, const CEntityInfo&); static CEntity* LoadCameraHintTrigger(CStateManager&, CInputStream&, int, const CEntityInfo&); static CEntity* LoadDamageableTrigger(CStateManager&, CInputStream&, int, const CEntityInfo&); static CEntity* LoadSpawnPoint(CStateManager&, CInputStream&, int, const CEntityInfo&); static CEntity* LoadDock(CStateManager&, CInputStream&, int, const CEntityInfo&); static CEntity* LoadActor(CStateManager&, CInputStream&, int, const CEntityInfo&); }; #endif // _SCRIPTLOADER