#ifndef _CCUBEMODEL #define _CCUBEMODEL #include #include class CAABox; class IObjectStore; class CTexture; class CTransform4f; class CCubeSurface; class CCubeModel { public: CCubeModel(rstl::vector< void* >* surfaces, rstl::vector< TCachedToken< CTexture > >* textures, const void* materialData, const void* positions, const void* normals, const void* vtxColors, const void* floatUvs, const void* shortUvs, const CAABox& aabox, uchar visorFlags, bool texturesLoaded, uint idx); static void SetRenderModelBlack(bool v); static void DisableShadowMaps(); static void EnableShadowMaps(const CTexture*, const CTransform4f&, unsigned char, unsigned char); static void SetDrawingOccluders(bool); static void MakeTexturesFromMats(const void* data, rstl::vector< TCachedToken< CTexture > >& textures, IObjectStore& store, bool cache); }; #endif // _CCUBEMODEL