#ifndef _CGAMECOLLISION_HPP #define _CGAMECOLLISION_HPP #include "types.h" class CStateManager; class CCollisionPrimitive; class CTransform4f; class CMaterialFilter; class CGameCollision { public: static bool DetectStaticCollisionBoolean(const CStateManager&, const CCollisionPrimitive&, const CTransform4f&, const CMaterialFilter&); static bool DetectDynamicCollisionBoolean(const CCollisionPrimitive&, const CTransform4f&, const TEntityList&, const CStateManager&); }; #endif