#ifndef _CMODELDATA_HPP #define _CMODELDATA_HPP #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/TToken.hpp" #include "rstl/auto_ptr.hpp" #include "rstl/optional_object.hpp" #include "rstl/pair.hpp" class CAABox; class CActorLights; class CAnimData; class CFrustumPlanes; class CModel; class CModelFlags; // TODO move #include "Kyoto/Math/CQuaternion.hpp" struct SAdvancementDeltas { CVector3f x0_posDelta; CQuaternion xc_rotDelta; }; CHECK_SIZEOF(SAdvancementDeltas, 0x1c) class CModelData { public: enum EWhichModel { kWM_Normal, kWM_XRay, kWM_Thermal, kWM_ThermalHot, }; // TODO these probably aren't real bool HasNormalModel() const { return x1c_normalModel; } CModelData(); // __ct__10CModelDataFRC8CAnimRes // __ct__10CModelDataFRC10CStaticRes CModelData(const CModelData& other); ~CModelData(); SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree); void AdvanceParticles(const CTransform4f& xf, float dt, CStateManager& mgr); void RenderParticles(const CFrustumPlanes& planes) const; void RenderUnsortedParts(EWhichModel which, const CTransform4f& xf, const CActorLights* lights, const CModelFlags& flags) const; void RenderThermal(const CTransform4f& xf, const CColor& mulColor, const CColor& addColor, const CModelFlags& flags) const; void Render(const CStateManager&, const CTransform4f&, const CActorLights*, const CModelFlags&) const; void Render(CModelData::EWhichModel, const CTransform4f&, const CActorLights*, const CModelFlags&) const; const CAnimData* GetAnimationData() const { return xc_animData.get(); } CAnimData* AnimationData() { return xc_animData.get(); } CAABox GetBounds(const CTransform4f& xf) const; CAABox GetBounds() const; bool HasAnimation() const { return !xc_animData.null(); } bool IsNull() const { return xc_animData.null() && !x1c_normalModel; } void SetXRayModel(const rstl::pair< CAssetId, CAssetId >& assets); void SetInfraModel(const rstl::pair< CAssetId, CAssetId >& assets); void SetAmbientColor(const CColor& color) { x18_ambientColor = color; } bool GetSortThermal() const { return x14_25_sortThermal; } void SetSortThermal(bool b) { x14_25_sortThermal = b; } static EWhichModel GetRenderingModel(const CStateManager& mgr); private: CVector3f x0_scale; rstl::auto_ptr< CAnimData > xc_animData; bool x14_24_renderSorted : 1; bool x14_25_sortThermal : 1; CColor x18_ambientColor; rstl::optional_object< TCachedToken< CModel > > x1c_normalModel; rstl::optional_object< TCachedToken< CModel > > x2c_xrayModel; rstl::optional_object< TCachedToken< CModel > > x3c_infraModel; }; #endif