#ifndef _CGAMEAREA #define _CGAMEAREA #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/IObjectStore.hpp" #include "Kyoto/Math/CAABox.hpp" #include "Kyoto/Math/CTransform4f.hpp" #include "rstl/auto_ptr.hpp" #include "rstl/list.hpp" #include "rstl/pair.hpp" #include "rstl/rc_ptr.hpp" #include "rstl/vector.hpp" class IGameArea { public: virtual ~IGameArea(); virtual const CTransform4f& IGetTM() const = 0; virtual CAssetId IGetStringTableAssetId() const = 0; virtual uint IGetNumAttachedAreas() const = 0; virtual TAreaId IGetAttachedAreaId(int) const = 0; virtual bool IIsActive() const = 0; virtual CAssetId IGetAreaAssetId() const = 0; virtual int IGetAreaSaveId() const = 0; virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0; }; class Dock; class CToken; class IDvdRequest; class CGameArea : public IGameArea { public: ~CGameArea(); const CTransform4f& IGetTM() const override; CAssetId IGetStringTableAssetId() const override; uint IGetNumAttachedAreas() const override; TAreaId IGetAttachedAreaId(int) const override; bool IIsActive() const override; CAssetId IGetAreaAssetId() const override; int IGetAreaSaveId() const override; rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override; bool IsLoaded() const { return xf0_24_postConstructed; } bool IsActive() const { return xf0_25_active; } private: enum EPhase { kP_LoadHeader, kP_LoadSecSizes, kP_ReserveSections, kP_LoadDataSections, kP_WaitForFinish, }; TAreaId x4_selfIdx; CAssetId x8_nameSTRG; CTransform4f xc_transform; CTransform4f x3c_invTransform; CAABox x6c_aabb; CAssetId x84_mrea; int x88_areaId; rstl::vector< ushort > x8c_attachedAreaIndices; rstl::vector< SObjectTag > x9c_deps1; rstl::vector< SObjectTag > xac_deps2; rstl::vector< uint > xbc_layerDepOffsets; rstl::vector< Dock > xcc_docks; rstl::vector< CToken > xdc_tokens; uint xec_totalResourcesSize; bool xf0_24_postConstructed : 1; bool xf0_25_active : 1; bool xf0_26_tokensReady : 1; bool xf0_27_loadPaused : 1; bool xf0_28_validated : 1; EPhase xf4_phase; rstl::list< rstl::rc_ptr< IDvdRequest > > xf8_loadTransactions; }; #endif // _CGAMEAREA