#ifndef _CWEAPONMGR #define _CWEAPONMGR #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "rstl/map.hpp" #include "rstl/reserved_vector.hpp" class CWeaponMgr { private: rstl::map< TUniqueId, rstl::reserved_vector< int, 15 > > x0_weapons; }; CHECK_SIZEOF(CWeaponMgr, 0x14); #endif // _CWEAPONMGR