#ifndef _CSCRIPTSPECIALFUNCTION #define _CSCRIPTSPECIALFUNCTION #include "MetroidPrime/CActor.hpp" #include "MetroidPrime/CDamageInfo.hpp" #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Graphics/CTexture.hpp" #include "Kyoto/Math/CAABox.hpp" #include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/TAverage.hpp" #include "MetroidPrime/Player/CPlayerState.hpp" class CScriptSpecialFunction : public CActor { public: enum ESpecialFunction { kSF_What = 0, kSF_PlayerFollowLocator = 1, kSF_SpinnerController = 2, kSF_ObjectFollowLocator = 3, kSF_ChaffTarget = 4, kSF_InventoryActivator = 5, kSF_MapStation = 6, kSF_SaveStation = 7, kSF_IntroBossRingController = 8, kSF_ViewFrustumTester = 9, kSF_ShotSpinnerController = 10, kSF_EscapeSequence = 11, kSF_BossEnergyBar = 12, kSF_EndGame = 13, kSF_HUDFadeIn = 14, kSF_CinematicSkip = 15, kSF_ScriptLayerController = 16, kSF_RainSimulator = 17, kSF_AreaDamage = 18, kSF_ObjectFollowObject = 19, kSF_RedundantHintSystem = 20, kSF_DropBomb = 21, kSF_ScaleActor = 22, kSF_MissileStation = 23, kSF_Billboard = 24, kSF_PlayerInAreaRelay = 25, kSF_HUDTarget = 26, kSF_FogFader = 27, kSF_EnterLogbook = 28, kSF_PowerBombStation = 29, kSF_Ending = 30, kSF_FusionRelay = 31, kSF_WeaponSwitch = 32, kSF_FogVolume = 47, kSF_RadialDamage = 48, kSF_EnvFxDensityController = 49, kSF_RumbleEffect = 50 }; enum ESpinnerControllerMode { kSCM_Zero, kSCM_One, }; enum ERingState { kRS_Scramble, kRS_Rotate, kRS_Stopped, kRS_Breakup }; struct SRingController { TUniqueId x0_id; float x4_rotateSpeed; bool x8_reachedTarget; CVector3f xc_; SRingController(TUniqueId uid, float rotateSpeed, bool reachedTarget) : x0_id(uid) , x4_rotateSpeed(rotateSpeed) , x8_reachedTarget(reachedTarget) , xc_(CVector3f::Zero()) {} }; private: ESpecialFunction xe8_function; rstl::string xec_locatorName; float xfc_float1; float x100_float2; float x104_float3; float x108_float4; CVector3f x10c_vector3f; CColor x118_color; CDamageInfo x11c_damageInfo; float x138_; CTransform4f x13c_spinnerInitialXf; float x16c_; ushort x170_sfx1; ushort x172_sfx2; ushort x174_sfx3; CSfxHandle x178_sfxHandle; uint x17c_; float x180_; TAverage< float > x184_; float x194_; rstl::vector< SRingController > x198_ringControllers; ERingState x1a8_ringState; CVector3f x1ac_ringRotateTarget; bool x1b8_ringReverse; int x1bc_areaSaveId; int x1c0_layerIdx; CPlayerState::EItemType x1c4_item; rstl::optional_object< CAABox > x1c8_touchBounds; bool x1e4_24_spinnerInitializedXf : 1; bool x1e4_25_spinnerCanMove : 1; bool x1e4_26_sfx2Played : 1; bool x1e4_27_sfx3Played : 1; bool x1e4_28_frustumEntered : 1; bool x1e4_29_frustumExited : 1; bool x1e4_30_ : 1; bool x1e4_31_inAreaDamage : 1; bool x1e5_24_doSave : 1; bool x1e5_25_playerInArea : 1; bool x1e5_26_displayBillboard : 1; rstl::optional_object< CToken > x1e8_; public: CScriptSpecialFunction(TUniqueId, const rstl::string&, const CEntityInfo&, const CTransform4f&, ESpecialFunction, const rstl::string&, float, float, float, float, const CVector3f&, const CColor&, bool, const CDamageInfo&, int, int, CPlayerState::EItemType, ushort, ushort, ushort); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void PreRender(CStateManager&, const CFrustumPlanes&) override; void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override; void Render(const CStateManager&) const override; rstl::optional_object< CAABox > GetTouchBounds() const override { return x1c8_touchBounds; } void SkipCinematic(CStateManager&); void RingScramble(CStateManager&); void ThinkIntroBossRingController(float, CStateManager&); void ThinkPlayerFollowLocator(float, CStateManager&); void ThinkSpinnerController(float, CStateManager&, ESpinnerControllerMode); void ThinkObjectFollowLocator(float, CStateManager&); void ThinkObjectFollowObject(float, CStateManager&); void ThinkChaffTarget(float, CStateManager&); void ThinkActorScale(float, CStateManager&); void ThinkSaveStation(float, CStateManager&); void ThinkRainSimulator(float, CStateManager&); void ThinkAreaDamage(float, CStateManager&); void ThinkPlayerInArea(float, CStateManager&); bool ShouldSkipCinematic(CStateManager& stateMgr) const; void DeleteEmitter(CSfxHandle& handle); int GetSpecialEnding(const CStateManager&) const; void AddOrUpdateEmitter(float pitch, CSfxHandle& handle, ushort id, CVector3f pos, uchar vol); }; #endif // _CSCRIPTSPECIALFUNCTION