#ifndef _CGSCOMBOFIRE #define _CGSCOMBOFIRE class CAnimData; class CStateManager; class CGSComboFire { public: CGSComboFire(); bool IsComboOver() const { return x10_24_over; } int GetLoopState() const { return x4_loopState; } void SetLoopState(int l) { x4_loopState = l; } void SetIdle(bool i) { x10_25_idle = i; } int GetGunId() const { return xc_gunId; } bool Update(CAnimData& data, float dt, CStateManager& mgr); int SetAnim(CAnimData& data, int gunId, int loopState, CStateManager& mgr, float delay); private: float x0_delay; int x4_loopState; // In, loop, out int x8_cueAnimId; int xc_gunId; bool x10_24_over : 1; bool x10_25_idle : 1; }; #endif // _CGSCOMBOFIRE