#ifndef _CRUMBLEMANAGER #define _CRUMBLEMANAGER #include "types.h" #include "Kyoto/Input/CRumbleGenerator.hpp" class CStateManager; class CVector3f; class CRumbleManager { public: CRumbleManager(); ~CRumbleManager(); short Rumble(CStateManager&, const CVector3f&, ERumbleFxId, float, ERumblePriority); short Rumble(CStateManager&, ERumbleFxId, float, ERumblePriority); void StopRumble(short id); void HardStopAll() { x0_rumbleGenerator.HardStopAll(); } void Update(float dt); private: CRumbleGenerator x0_rumbleGenerator; }; #endif // _CRUMBLEMANAGER