#ifndef _CBSKNOCKBACK #define _CBSKNOCKBACK #include "MetroidPrime/BodyState/CBodyState.hpp" class CBSKnockBack : public CBodyState { public: CBSKnockBack(); ~CBSKnockBack(); void Start(CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController&) override; bool IsMoving() const override; private: float x4_curTime; float x8_rotateSpeed; float xc_remTime; pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); }; #endif // _CBSKNOCKBACK