#ifndef _CBSTAUNT #define _CBSTAUNT #include "MetroidPrime/BodyState/CBodyState.hpp" class CBSTaunt : public CBodyState { public: CBSTaunt(); ~CBSTaunt(); void Start(CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController&) override; private: pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); }; #endif // _CBSTAUNT