#ifndef _CCAMERASPLINE #define _CCAMERASPLINE #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "MetroidPrime/CEntityInfo.hpp" #include "rstl/vector.hpp" class CStateManager; class CCameraSpline { public: CCameraSpline(bool closedLoop); virtual ~CCameraSpline(); // tODO void Initialise(TUniqueId, const rstl::vector&, CStateManager&); private: rstl::vector< CVector3f > x4_positions; rstl::vector< TUniqueId > x14_wpTracker; rstl::vector< float > x24_t; rstl::vector< CVector3f > x34_directions; float x44_length; bool x48_closedLoop; }; CHECK_SIZEOF(CCameraSpline, 0x4c) #endif // _CCAMERASPLINE