#ifndef _ACTORCOMMON #define _ACTORCOMMON enum EWeaponCollisionResponseTypes { kWCR_None, kWCR_Default, kWCR_Unknown2, kWCR_Metal, kWCR_Grass, kWCR_Ice, kWCR_Goo, kWCR_Wood, kWCR_Water, kWCR_Mud, kWCR_Lava, kWCR_Sand, kWCR_Projectile, kWCR_OtherProjectile, kWCR_Unknown14, kWCR_Unknown15, kWCR_EnemyNormal, kWCR_EnemySpecial, kWCR_EnemyShielded, kWCR_Unknown19, kWCR_Unknown20, kWCR_Unknown21, kWCR_Unknown22, kWCR_Unknown23, kWCR_Unknown24, kWCR_Unknown25, kWCR_Unknown26, kWCR_Unknown27, kWCR_Unknown28, kWCR_Unknown29, kWCR_Unknown30, kWCR_Unknown31, kWCR_Unknown32, kWCR_Unknown33, kWCR_Unknown34, kWCR_Unknown35, kWCR_Unknown36, kWCR_Unknown37, kWCR_ChozoGhost, kWCR_Unknown39, kWCR_Unknown40, kWCR_Unknown41, kWCR_AtomicBeta, kWCR_AtomicAlpha, kWCR_Unknown44, kWCR_Unknown45, kWCR_Unknown46, kWCR_Unknown47, kWCR_Unknown48, kWCR_Unknown49, kWCR_Unknown50, kWCR_Unknown51, kWCR_Unknown52, kWCR_Unknown53, kWCR_Unknown54, kWCR_Unknown55, kWCR_Unknown56, kWCR_Unknown57, kWCR_Unknown58, kWCR_Unknown59, kWCR_Unknown60, kWCR_Unknown61, kWCR_Unknown62, kWCR_Unknown63, kWCR_Unknown64, kWCR_Unknown65, kWCR_Unknown66, kWCR_Unknown67, kWCR_Unknown68, kWCR_Unknown69, kWCR_Unknown70, kWCR_Unknown71, kWCR_Unknown72, kWCR_Unknown73, kWCR_Unknown74, kWCR_Unknown75, kWCR_Unknown76, kWCR_Unknown77, kWCR_Unknown78, kWCR_Unknown79, kWCR_Unknown80, kWCR_Unknown81, kWCR_Unknown82, kWCR_Unknown83, kWCR_Unknown84, kWCR_Unknown85, kWCR_Unknown86, kWCR_Unknown87, kWCR_Unknown88, kWCR_Unknown89, kWCR_Unknown90, kWCR_Unknown91, kWCR_AtomicBetaReflect, kWCR_AtomicAlphaReflect, }; enum EUserEventType { kUE_Projectile = 0, kUE_EggLay = 1, kUE_LoopedSoundStop = 2, kUE_AlignTargetPos = 3, kUE_AlignTargetRot = 4, kUE_ChangeMaterial = 5, kUE_Delete = 6, kUE_GenerateEnd = 7, kUE_DamageOn = 8, kUE_DamageOff = 9, kUE_AlignTargetPosStart = 10, kUE_DeGenerate = 11, kUE_Landing = 12, kUE_TakeOff = 13, kUE_FadeIn = 14, kUE_FadeOut = 15, kUE_ScreenShake = 16, kUE_BeginAction = 17, kUE_EndAction = 18, kUE_BecomeRagDoll = 19, kUE_IkLock = 20, kUE_IkRelease = 21, kUE_BreakLockOn = 22, kUE_BecomeShootThrough = 23, kUE_RemoveCollision = 24, kUE_ObjectPickUp = 25, kUE_ObjectDrop = 26, kUE_EventStart = 27, kUE_EventStop = 28, kUE_Activate = 29, kUE_Deactivate = 30, kUE_SoundPlay = 31, kUE_SoundStop = 32, kUE_EffectOn = 33, kUE_EffectOff = 34, }; #endif // _ACTORCOMMON