#ifndef _CICEBEAM #define _CICEBEAM #include "types.h" #include "MetroidPrime/Weapons/CGunWeapon.hpp" class CIceBeam : public CGunWeapon { public: CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); ~CIceBeam() override; // CGunWeapon void PreRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override; void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override; void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const CTransform4f& xf) override; void Update(float dt, CStateManager& mgr) override; void Fire(bool underwater, float dt, CPlayerState::EChargeStage chargeState, const CTransform4f& xf, CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override; void Load(CStateManager& mgr, bool subtypeBasePose) override; void Unload(CStateManager& mgr) override; bool IsLoaded() const override; void EnableFx(bool enable) override; void EnableSecondaryFx(ESecondaryFxType type) override; private: TCachedToken< CGenDescription > x21c_iceSmoke; TCachedToken< CGenDescription > x228_ice2nd1; TCachedToken< CGenDescription > x234_ice2nd2; rstl::single_ptr< CElementGen > x240_smokeGen; rstl::single_ptr< CElementGen > x244_chargeFx; bool x248_24_loaded : 1; bool x248_25_inEndFx : 1; void ReInitVariables(); }; CHECK_SIZEOF(CIceBeam, 0x24c) #endif // _CICEBEAM