#ifndef _CHARACTERCOMMON #define _CHARACTERCOMMON namespace pas { enum ELocomotionType { kLT_Invalid = -1, kLT_Crouch = 0, kLT_Relaxed = 1, kLT_Lurk = 2, kLT_Combat = 3, kLT_Internal4 = 4, kLT_Internal5 = 5, kLT_Internal6 = 6, kLT_Internal7 = 7, kLT_Internal8 = 8, kLT_Internal9 = 9, kLT_Internal10 = 10, kLT_Internal11 = 11, kLT_Internal12 = 12, kLT_Internal13 = 13, kLT_Internal14 = 14 }; enum ELocomotionAnim { kLA_Invalid = -1, kLA_Idle, kLA_Walk, kLA_Run, kLA_BackUp, kLA_StrafeLeft, kLA_StrafeRight, kLA_StrafeUp, kLA_StrafeDown }; enum EAnimationState { kAS_Invalid = -1, kAS_Fall = 0, kAS_Getup = 1, kAS_LieOnGround = 2, kAS_Step = 3, kAS_Death = 4, kAS_Locomotion = 5, kAS_KnockBack = 6, kAS_MeleeAttack = 7, kAS_Turn = 8, kAS_LoopAttack = 9, kAS_LoopReaction = 10, kAS_GroundHit = 11, kAS_Generate = 12, kAS_Jump = 13, kAS_Hurled = 14, kAS_Slide = 15, kAS_Taunt = 16, kAS_Scripted = 17, kAS_ProjectileAttack = 18, kAS_Cover = 19, kAS_WallHang = 20, kAS_AdditiveIdle = 21, kAS_AdditiveAim = 22, kAS_AdditiveFlinch = 23, kAS_AdditiveReaction = 24 }; enum EHurledState { kHS_Invalid = -1, kHS_KnockIntoAir, kHS_KnockLoop, kHS_KnockDown, kHS_StrikeWall, kHS_StrikeWallFallLoop, kHS_OutOfStrikeWall, kHS_Six, kHS_Seven }; enum EFallState { kFS_Invalid = -1, kFS_Zero, kFS_One, kFS_Two }; enum EReactionType { kRT_Invalid = -1, kRT_Zero, kRT_One, kRT_Two, kRT_Three }; enum EAdditiveReactionType { kART_Invalid = -1, kART_Electrocution, kART_One, kART_Two, kART_IceBreakout, kART_Four, kART_Five, kART_Six, kART_Seven }; enum EJumpType { kJT_Normal, kJT_One, kJT_Ambush }; enum EJumpState { kJS_Invalid = -1, kJS_IntoJump, kJS_AmbushJump, kJS_Loop, kJS_OutOfJump, kJS_WallBounceLeft, kJS_WallBounceRight }; enum EStepDirection { kSD_Invalid = -1, kSD_Forward = 0, kSD_Backward = 1, kSD_Left = 2, kSD_Right = 3, kSD_Up = 4, kSD_Down = 5 }; enum EStepType { kStep_Normal = 0, kStep_Dodge = 1, kStep_BreakDodge = 2, kStep_RollDodge = 3 }; enum ESeverity { kS_Invalid = -1, kS_Zero = 0, kS_One = 1, kS_Two = 2, kS_Three = 3, kS_Four = 4, kS_Five = 5, kS_Six = 6, kS_Seven = 7, kS_Eight = 8 }; enum EGetupType { kGetup_Invalid = -1, kGetup_Zero = 0, kGetup_One = 1, kGetup_Two = 2 }; enum ELoopState { kLS_Invalid = -1, kLS_Begin, kLS_Loop, kLS_End }; enum ELoopAttackType { kLAT_Invalid = -1, kLAT_Zero, kLAT_One, kLAT_Two, kLAT_Three }; enum EGenerateType { kGType_Invalid = -1, kGType_Zero, kGType_One, kGType_Two, kGType_Three, kGType_Four, kGType_Five, kGType_Six, kGType_Seven, kGType_Eight }; enum ESlideType { kSlide_Invalid = -1, kSlide_Zero = 0 }; enum ETauntType { kTT_Invalid = -1, kTT_Zero, kTT_One, kTT_Two }; enum ECoverState { kCS_Invalid = -1, kCS_IntoCover, kCS_Cover, kCS_Lean, kCS_OutOfCover }; enum ECoverDirection { kCD_Invalid = -1, kCD_Left, kCD_Right }; enum ETurnDirection { kTD_Invalid = -1, kTD_Right, kTD_Left }; enum EWallHangState { kWHS_Invalid = -1, kWHS_IntoJump, kWHS_JumpArc, kWHS_JumpAirLoop, kWHS_IntoWallHang, kWHS_WallHang, kWHS_Five, kWHS_OutOfWallHang, kWHS_OutOfWallHangTurn, kWHS_DetachJumpLoop, kWHS_DetachOutOfJump }; } // namespace pas enum EBodyType { kBT_Invalid, kBT_BiPedal, kBT_Restricted, kBT_Flyer, kBT_Pitchable, kBT_RestrictedFlyer, kBT_WallWalker, kBT_NewFlyer }; enum EBodyStateCmd { kBSC_Getup, kBSC_Step, kBSC_Die, kBSC_KnockDown, kBSC_KnockBack, kBSC_MeleeAttack, kBSC_ProjectileAttack, kBSC_LoopAttack, kBSC_LoopReaction, kBSC_LoopHitReaction, kBSC_ExitState, kBSC_LeanFromCover, kBSC_NextState, kBSC_MaintainVelocity, kBSC_Generate, kBSC_Hurled, kBSC_Jump, kBSC_Slide, kBSC_Taunt, kBSC_Scripted, kBSC_Cover, kBSC_WallHang, kBSC_Locomotion, kBSC_AdditiveIdle, kBSC_AdditiveAim, kBSC_AdditiveFlinch, kBSC_AdditiveReaction, kBSC_StopReaction }; #endif // _CHARACTERCOMMON