#ifndef _MUSYX_HARDWARE #define _MUSYX_HARDWARE #include "musyx/musyx_priv.h" #ifdef __cplusplus extern "C" { #endif bool hwIsStudioActive(u8 studio); void* hwGetStreamPlayBuffer(u8 hwStreamHandle); s32 hwInit(u32* frq, u16 numVoices, u16 numStudios, u32 flags); /* extern */ void hwInitSamplePlayback(u32 v, u16 smpID, void* newsmp, u32 set_defadsr, u32 prio, u32 callbackUserValue, u32 setSRC, u8 itdMode); void hwSetVolume(u32 v, u8 table, float vol, u32 pan, u32 span, float auxa, float auxb); void hwSetPitch(u32 v, u16 speed); void hwEnableIrq(); void hwDisableIrq(); void* hwTransAddr(void* samples); void hwExitStream(u8 id); void hwSaveSample(void* header, void* data); void hwRemoveSample(void* header, void* data); u32 hwGetVirtualSampleState(u32 voice); bool hwVoiceInStartup(u32 v); void hwBreak(s32 vid); u32 hwGetPos(u32 v); void hwInitSampleMem(u32 baseAddr, u32 length); void hwExitSampleMem(); void hwSetVirtualSampleLoopBuffer(u32 voice, void* addr, u32 len); u16 hwGetSampleID(u32 voice); u8 hwGetSampleType(u32 voice); void hwChangeStudioMix(u8 studio, u32 isMaster); void hwSetStreamLoopPS(u32 voice, u8 ps); void hwFlushStream(void* base, u32 offset, u32 bytes, unsigned char hwStreamHandle, void (*callback)(u32), u32 user); #if MUSY_VERSION >= MUSY_VERSION_CHECK(2, 0, 3) void hwSetFilter(u32 v, unsigned char mode, unsigned short coefA, unsigned short coefB); void hwLowPassFrqToCoef(u32 frq, unsigned short* _a0, unsigned short* _b1); #endif extern u32 aramSize; extern u8* aramBase; #ifdef __cplusplus } #endif #endif // _MUSYX_HARDWARE