METROTRK_FILES :=\ $(BUILD_DIR)/src/MetroTRK/mslsupp.o METROIDPRIME :=\ $(BUILD_DIR)/asm/MetroidPrime/main.o\ $(BUILD_DIR)/asm/MetroidPrime/IRenderer.o\ $(BUILD_DIR)/asm/MetroidPrime/Cameras/CCameraManager.o\ $(BUILD_DIR)/asm/MetroidPrime/CControlMapper.o\ $(BUILD_DIR)/asm/MetroidPrime/Cameras/CFirstPersonCamera.o\ $(BUILD_DIR)/asm/MetroidPrime/CObjectList.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CPlayer.o\ $(BUILD_DIR)/asm/MetroidPrime/CAxisAngle.o\ $(BUILD_DIR)/asm/MetroidPrime/CEulerAngles.o\ $(BUILD_DIR)/asm/MetroidPrime/CFrontEndUI.o\ $(BUILD_DIR)/asm/MetroidPrime/CInputGenerator.o\ $(BUILD_DIR)/asm/MetroidPrime/CMainFlow.o\ $(BUILD_DIR)/asm/MetroidPrime/CMFGame.o\ $(BUILD_DIR)/asm/MetroidPrime/CCredits.o\ $(BUILD_DIR)/asm/MetroidPrime/CSplashScreen.o\ $(BUILD_DIR)/asm/MetroidPrime/CInstruction.o\ $(BUILD_DIR)/asm/MetroidPrime/CAnimData.o\ $(BUILD_DIR)/asm/MetroidPrime/Factories/CCharacterFactory.o\ $(BUILD_DIR)/asm/MetroidPrime/Factories/CAssetFactory.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakPlayer.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweaks.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakGame.o\ $(BUILD_DIR)/asm/MetroidPrime/CGameProjectile.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CPlayerGun.o\ $(BUILD_DIR)/asm/MetroidPrime/CStateManager.o\ $(BUILD_DIR)/src/MetroidPrime/CEntity.o\ $(BUILD_DIR)/asm/MetroidPrime/CArchMsgParmInt32.o\ $(BUILD_DIR)/asm/MetroidPrime/CArchMsgParmInt32Int32VoidPtr.o\ $(BUILD_DIR)/asm/MetroidPrime/CArchMsgParmNull.o\ $(BUILD_DIR)/asm/MetroidPrime/CArchMsgParmReal32.o\ $(BUILD_DIR)/asm/MetroidPrime/Decode.o\ $(BUILD_DIR)/asm/MetroidPrime/CIOWinManager.o\ $(BUILD_DIR)/asm/MetroidPrime/CIOWin.o\ $(BUILD_DIR)/asm/MetroidPrime/CActor.o\ $(BUILD_DIR)/asm/MetroidPrime/CWorld.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakParticle.o\ $(BUILD_DIR)/asm/MetroidPrime/Clamp_int.o\ $(BUILD_DIR)/asm/MetroidPrime/CArchMsgParmControllerStatus.o\ $(BUILD_DIR)/asm/MetroidPrime/CExplosion.o\ $(BUILD_DIR)/asm/MetroidPrime/CEffect.o\ $(BUILD_DIR)/asm/MetroidPrime/Cameras/CGameCamera.o\ $(BUILD_DIR)/asm/MetroidPrime/CGameArea.o\ $(BUILD_DIR)/asm/MetroidPrime/HUD/CSamusHud.o\ $(BUILD_DIR)/asm/MetroidPrime/CAnimationDatabaseGame.o\ $(BUILD_DIR)/asm/MetroidPrime/CTransitionDatabaseGame.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakPlayerControl.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakPlayerGun.o\ $(BUILD_DIR)/asm/MetroidPrime/CPauseScreen.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakGui.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptActor.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptTrigger.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptWaypoint.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CPatterned.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptDoor.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CStateMachine.o\ $(BUILD_DIR)/asm/MetroidPrime/CMapArea.o\ $(BUILD_DIR)/asm/MetroidPrime/Cameras/CBallCamera.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptEffect.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CBomb.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakBall.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CPlayerState.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptTimer.o\ $(BUILD_DIR)/asm/MetroidPrime/Cameras/CCinematicCamera.o\ $(BUILD_DIR)/asm/MetroidPrime/CAutoMapper.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptCounter.o\ $(BUILD_DIR)/asm/MetroidPrime/CMapWorld.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CAi.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/PatternedCastTo.o\ $(BUILD_DIR)/src/MetroidPrime/TCastTo.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSound.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptPlatform.o\ $(BUILD_DIR)/src/MetroidPrime/UserNames.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptGenerator.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptCameraWaypoint.o\ $(BUILD_DIR)/asm/MetroidPrime/CGameLight.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakTargeting.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakAutoMapper.o\ $(BUILD_DIR)/asm/MetroidPrime/CParticleGenInfoGeneric.o\ $(BUILD_DIR)/asm/MetroidPrime/CParticleGenInfo.o\ $(BUILD_DIR)/asm/MetroidPrime/CParticleDatabase.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakGunRes.o\ $(BUILD_DIR)/asm/MetroidPrime/CTargetReticles.o\ $(BUILD_DIR)/asm/MetroidPrime/CWeaponMgr.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptPickup.o\ $(BUILD_DIR)/asm/MetroidPrime/CDamageInfo.o\ $(BUILD_DIR)/asm/MetroidPrime/CMemoryDrawEnum.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptDock.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptCameraHint.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptLoader.o\ $(BUILD_DIR)/asm/MetroidPrime/CSamusDoll.o\ $(BUILD_DIR)/asm/MetroidPrime/Factories/CStateMachineFactory.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CPlasmaBeam.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CPowerBeam.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CWaveBeam.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CIceBeam.o\ $(BUILD_DIR)/asm/MetroidPrime/CScriptMailbox.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptRelay.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSpawnPoint.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptRandomRelay.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CBeetle.o\ $(BUILD_DIR)/src/MetroidPrime/HUD/CHUDMemoParms.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptHUDMemo.o\ $(BUILD_DIR)/asm/MetroidPrime/CMappableObject.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CPlayerCameraBob.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptCameraFilterKeyframe.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptCameraBlurKeyframe.o\ $(BUILD_DIR)/asm/MetroidPrime/Cameras/CCameraFilter.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CMorphBall.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptDamageableTrigger.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptDebris.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptCameraShaker.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptActorKeyframe.o\ $(BUILD_DIR)/asm/MetroidPrime/CConsoleOutputWindow.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptWater.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CWeapon.o\ $(BUILD_DIR)/asm/MetroidPrime/CDamageVulnerability.o\ $(BUILD_DIR)/asm/MetroidPrime/CActorLights.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CPatternedInfo.o\ $(BUILD_DIR)/asm/MetroidPrime/CSimpleShadow.o\ $(BUILD_DIR)/asm/MetroidPrime/CActorParameters.o\ $(BUILD_DIR)/asm/MetroidPrime/CInGameGuiManager.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CWarWasp.o\ $(BUILD_DIR)/asm/MetroidPrime/CWorldShadow.o\ $(BUILD_DIR)/asm/MetroidPrime/CAudioStateWin.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CPlayerVisor.o\ $(BUILD_DIR)/asm/MetroidPrime/CModelData.o\ $(BUILD_DIR)/asm/MetroidPrime/CDecalManager.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSpiderBallWaypoint.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CBloodFlower.o\ $(BUILD_DIR)/asm/MetroidPrime/TGameTypes.o\ $(BUILD_DIR)/asm/MetroidPrime/CPhysicsActor.o\ $(BUILD_DIR)/asm/MetroidPrime/CPhysicsState.o\ $(BUILD_DIR)/asm/MetroidPrime/CRipple.o\ $(BUILD_DIR)/asm/MetroidPrime/CFluidUVMotion.o\ $(BUILD_DIR)/asm/MetroidPrime/CRippleManager.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CGrappleArm.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CSpacePirate.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptCoverPoint.o\ $(BUILD_DIR)/asm/MetroidPrime/Cameras/CPathCamera.o\ $(BUILD_DIR)/asm/MetroidPrime/CFluidPlane.o\ $(BUILD_DIR)/asm/MetroidPrime/CFluidPlaneManager.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptGrapplePoint.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CHUDBillboardEffect.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CFlickerBat.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBodyStateCmdMgr.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBodyStateInfo.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSAttack.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSDie.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSFall.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSGetup.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSKnockBack.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSLieOnGround.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSLocomotion.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSStep.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSTurn.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBodyController.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSLoopAttack.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CTargetableProjectile.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSLoopReaction.o\ $(BUILD_DIR)/asm/MetroidPrime/CSteeringBehaviors.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSGroundHit.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CChozoGhost.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CFireFlea.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSSlide.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSHurled.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSJump.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSGenerate.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CPuddleSpore.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSTaunt.o\ $(BUILD_DIR)/asm/MetroidPrime/CSortedLists.o\ $(BUILD_DIR)/src/MetroidPrime/ScriptObjects/CScriptDebugCameraWaypoint.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSpiderBallAttractionSurface.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSScripted.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CPuddleToadGamma.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptDistanceFog.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSProjectileAttack.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CPowerBomb.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CMetaree.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptDockAreaChange.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSpecialFunction.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptActorRotate.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CFidget.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CSpankWeed.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CParasite.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CSamusFaceReflection.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptPlayerHint.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CRipper.o\ $(BUILD_DIR)/asm/MetroidPrime/Cameras/CCameraShakeData.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptPickupGenerator.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptPointOfInterest.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CDrone.o\ $(BUILD_DIR)/asm/MetroidPrime/CMapWorldInfo.o\ $(BUILD_DIR)/asm/MetroidPrime/Factories/CScannableObjectInfo.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CMetroid.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CScanDisplay.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSteam.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptRipple.o\ $(BUILD_DIR)/asm/MetroidPrime/CBoneTracking.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CFaceplateDecoration.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSCover.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptBallTrigger.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CPlasmaProjectile.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CPlayerOrbit.o\ $(BUILD_DIR)/asm/MetroidPrime/CGameCollision.o\ $(BUILD_DIR)/asm/MetroidPrime/CBallFilter.o\ $(BUILD_DIR)/asm/MetroidPrime/CAABoxFilter.o\ $(BUILD_DIR)/asm/MetroidPrime/CGroundMovement.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CNewIntroBoss.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CPhazonBeam.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptTargetingPoint.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSWallHang.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptEMPulse.o\ $(BUILD_DIR)/asm/MetroidPrime/HUD/CHudDecoInterface.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CFlameThrower.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CBeamProjectile.o\ $(BUILD_DIR)/asm/MetroidPrime/CFluidPlaneCPU.o\ $(BUILD_DIR)/asm/MetroidPrime/CFluidPlaneDoor.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptRoomAcoustics.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CIceSheegoth.o\ $(BUILD_DIR)/asm/MetroidPrime/CCollisionActorManager.o\ $(BUILD_DIR)/asm/MetroidPrime/CCollisionActor.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptPlayerActor.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakPlayerRes.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CBurstFire.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CFlaahgra.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CPlayerEnergyDrain.o\ $(BUILD_DIR)/asm/MetroidPrime/CFlameWarp.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CIceImpact.o\ $(BUILD_DIR)/asm/MetroidPrime/GameObjectLists.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CAuxWeapon.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CGunWeapon.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptAreaAttributes.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CWaveBuster.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CStaticInterference.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CMetroidBeta.o\ $(BUILD_DIR)/asm/MetroidPrime/PathFinding/CPathFindSearch.o\ $(BUILD_DIR)/asm/MetroidPrime/PathFinding/CPathFindRegion.o\ $(BUILD_DIR)/asm/MetroidPrime/PathFinding/CPathFindArea.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/GunController/CGunController.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/GunController/CGSFreeLook.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/GunController/CGSComboFire.o\ $(BUILD_DIR)/asm/MetroidPrime/HUD/CHudBallInterface.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakGuiColors.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CFishCloud.o\ $(BUILD_DIR)/asm/MetroidPrime/CHealthInfo.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CGameState.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptVisorFlare.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptWorldTeleporter.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptVisorGoo.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CJellyZap.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptControllerAction.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/GunController/CGunMotion.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSwitch.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSIdle.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSFlinch.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSAim.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptPlayerStateChange.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CThardus.o\ $(BUILD_DIR)/asm/MetroidPrime/CActorParticles.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CWallCrawlerSwarm.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptAiJumpPoint.o\ $(BUILD_DIR)/asm/MetroidPrime/CMessageScreen.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CFlaahgraTentacle.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/GunController/CGSFidget.o\ $(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSReaction.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CIceProjectile.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CFlyingPirate.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptColorModulate.o\ $(BUILD_DIR)/asm/MetroidPrime/CMapUniverse.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CThardusRockProjectile.o\ $(BUILD_DIR)/asm/MetroidPrime/CInventoryScreen.o\ $(BUILD_DIR)/asm/MetroidPrime/CVisorFlare.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CFlaahgraPlants.o\ $(BUILD_DIR)/asm/MetroidPrime/CWorldTransManager.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptMidi.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptStreamedAudio.o\ $(BUILD_DIR)/asm/MetroidPrime/CRagDoll.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CGameOptions.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CRepulsor.o\ $(BUILD_DIR)/asm/MetroidPrime/CEnvFxManager.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CEnergyProjectile.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptGunTurret.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CProjectileInfo.o\ $(BUILD_DIR)/asm/MetroidPrime/CInGameTweakManager.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CBabygoth.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CEyeBall.o\ $(BUILD_DIR)/asm/MetroidPrime/CIkChain.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptCameraPitchVolume.o\ $(BUILD_DIR)/asm/MetroidPrime/RumbleFxTable.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CElitePirate.o\ $(BUILD_DIR)/asm/MetroidPrime/CRumbleManager.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CBouncyGrenade.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CGrenadeLauncher.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CShockWave.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CRipperControlledPlatform.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CKnockBackController.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CWorldLayerState.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CMagdolite.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CTeamAiMgr.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CSnakeWeedSwarm.o\ $(BUILD_DIR)/asm/MetroidPrime/Cameras/CBallCameraFailsafeState.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CActorContraption.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSpindleCamera.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptMemoryRelay.o\ $(BUILD_DIR)/asm/MetroidPrime/CPauseScreenFrame.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CAtomicAlpha.o\ $(BUILD_DIR)/asm/MetroidPrime/CLogBookScreen.o\ $(BUILD_DIR)/asm/MetroidPrime/CGBASupport.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CSaveWorld.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptCameraHintTrigger.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CAmbientAI.o\ $(BUILD_DIR)/asm/MetroidPrime/CMemoryCardDriver.o\ $(BUILD_DIR)/asm/MetroidPrime/CSaveGameScreen.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CAtomicBeta.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CElectricBeamProjectile.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CRidley.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CPuffer.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CFire.o\ $(BUILD_DIR)/asm/MetroidPrime/CPauseScreenBlur.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CTryclops.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/CNewFlameThrower.o\ $(BUILD_DIR)/asm/MetroidPrime/Cameras/CInterpolationCamera.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CSeedling.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CGameHintInfo.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CWallWalker.o\ $(BUILD_DIR)/asm/MetroidPrime/CErrorOutputWindow.o\ $(BUILD_DIR)/asm/MetroidPrime/CRainSplashGenerator.o\ $(BUILD_DIR)/asm/MetroidPrime/Factories/CSaveWorldFactory.o\ $(BUILD_DIR)/asm/MetroidPrime/CFluidPlaneRender.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CBurrower.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CMetroidPrimeExo.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptBeam.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CMetroidPrimeEssence.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CMetroidPrimeRelay.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CPlayerDynamics.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptMazeNode.o\ $(BUILD_DIR)/asm/MetroidPrime/Weapons/WeaponTypes.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/COmegaPirate.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CPhazonPool.o\ $(BUILD_DIR)/asm/MetroidPrime/CNESEmulator.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CPhazonHealingNodule.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CMorphBallShadow.o\ $(BUILD_DIR)/asm/MetroidPrime/Player/CPlayerInputFilter.o\ $(BUILD_DIR)/asm/MetroidPrime/CSlideShow.o\ $(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakSlideShow.o\ $(BUILD_DIR)/asm/MetroidPrime/CArtifactDoll.o\ $(BUILD_DIR)/asm/MetroidPrime/CProjectedShadow.o\ $(BUILD_DIR)/asm/MetroidPrime/CPreFrontEnd.o\ $(BUILD_DIR)/asm/MetroidPrime/CGameCubeDoll.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptProjectedShadow.o\ $(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CEnergyBall.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/CMetroidPrimeProjectile.o\ $(BUILD_DIR)/asm/MetroidPrime/Enemies/SPositionHistory.o\ WORLDFORMAT :=\ $(BUILD_DIR)/asm/WorldFormat/CAreaOctTree_Tests.o\ $(BUILD_DIR)/asm/WorldFormat/CCollisionSurface.o\ $(BUILD_DIR)/asm/WorldFormat/CMetroidModelInstance.o\ $(BUILD_DIR)/asm/WorldFormat/CAreaBspTree.o\ $(BUILD_DIR)/asm/WorldFormat/CAreaOctTree.o\ $(BUILD_DIR)/asm/WorldFormat/CMetroidAreaCollider.o\ $(BUILD_DIR)/asm/WorldFormat/CWorldLight.o\ $(BUILD_DIR)/asm/WorldFormat/COBBTree.o\ $(BUILD_DIR)/asm/WorldFormat/CCollidableOBBTree.o\ $(BUILD_DIR)/asm/WorldFormat/CCollidableOBBTreeGroup.o\ $(BUILD_DIR)/asm/WorldFormat/CPVSVisAreaSet.o\ $(BUILD_DIR)/asm/WorldFormat/CAreaRenderOctTree.o\ WEAPONS :=\ $(BUILD_DIR)/asm/Weapons/CProjectileWeapon.o\ $(BUILD_DIR)/asm/Weapons/CProjectileWeaponDataFactory.o\ $(BUILD_DIR)/asm/Weapons/CCollisionResponseData.o\ $(BUILD_DIR)/src/Weapons/IWeaponRenderer.o\ $(BUILD_DIR)/asm/Weapons/CDecalDataFactory.o\ $(BUILD_DIR)/asm/Weapons/CDecal.o\ $(BUILD_DIR)/asm/Weapons/CWeaponDescription.o\ $(BUILD_DIR)/asm/Weapons/CDecalDescription.o\ METARENDER :=\ $(BUILD_DIR)/asm/MetaRender/CCubeRenderer.o\ GUISYS :=\ $(BUILD_DIR)/asm/GuiSys/CAuiMain.o\ $(BUILD_DIR)/asm/GuiSys/CAuiMeter.o\ $(BUILD_DIR)/asm/GuiSys/CGuiGroup.o\ $(BUILD_DIR)/asm/GuiSys/CGuiHeadWidget.o\ $(BUILD_DIR)/asm/GuiSys/CGuiLight.o\ $(BUILD_DIR)/asm/GuiSys/CGuiModel.o\ $(BUILD_DIR)/asm/GuiSys/CGuiObject.o\ $(BUILD_DIR)/asm/GuiSys/CGuiPane.o\ $(BUILD_DIR)/asm/GuiSys/CGuiSliderGroup.o\ $(BUILD_DIR)/asm/GuiSys/CGuiSys.o\ $(BUILD_DIR)/asm/GuiSys/CGuiTableGroup.o\ $(BUILD_DIR)/asm/GuiSys/CGuiTextPane.o\ $(BUILD_DIR)/asm/GuiSys/CGuiTextSupport.o\ $(BUILD_DIR)/asm/GuiSys/CGuiWidget.o\ $(BUILD_DIR)/asm/GuiSys/CGuiWidgetIdDB.o\ $(BUILD_DIR)/asm/GuiSys/CGuiWidgetDrawParms.o\ $(BUILD_DIR)/asm/GuiSys/CAuiEnergyBarT01.o\ $(BUILD_DIR)/asm/GuiSys/CAuiImagePane.o\ $(BUILD_DIR)/asm/GuiSys/CRepeatState.o\ COLLISION :=\ $(BUILD_DIR)/asm/Collision/CCollidableAABox.o\ $(BUILD_DIR)/asm/Collision/CCollidableCollisionSurface.o\ $(BUILD_DIR)/asm/Collision/CCollisionInfo.o\ $(BUILD_DIR)/asm/Collision/InternalColliders.o\ $(BUILD_DIR)/asm/Collision/CCollisionPrimitive.o\ $(BUILD_DIR)/asm/Collision/CMaterialList.o\ $(BUILD_DIR)/asm/Collision/CollisionUtil.o\ $(BUILD_DIR)/asm/Collision/CCollidableSphere.o\ $(BUILD_DIR)/asm/Collision/CMaterialFilter.o\ $(BUILD_DIR)/asm/Collision/COBBox.o\ $(BUILD_DIR)/asm/Collision/CMRay.o\ KYOTO_1 :=\ $(BUILD_DIR)/asm/Kyoto/Basics/CBasics.o\ $(BUILD_DIR)/asm/Kyoto/Basics/CStopwatch.o\ $(BUILD_DIR)/asm/Kyoto/Basics/CBasicsDolphin.o\ $(BUILD_DIR)/asm/Kyoto/Basics/CCallStackDolphin.o\ $(BUILD_DIR)/asm/Kyoto/Basics/COsContextDolphin.o\ $(BUILD_DIR)/src/Kyoto/Basics/CSWDataDolphin.o\ $(BUILD_DIR)/asm/Kyoto/Basics/RAssertDolphin.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimation.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimationManager.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimationSet.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimCharacterSet.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeLoopIn.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeSequence.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CCharacterInfo.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CCharacterSet.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaAnimBlend.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaAnimFactory.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaAnimPhaseBlend.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaAnimPlay.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaAnimRandom.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaAnimSequence.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaTransFactory.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaTransMetaAnim.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaTransPhaseTrans.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaTransSnap.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CMetaTransTrans.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CPASAnimInfo.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CPASAnimParm.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CPASAnimState.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CPASDatabase.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CPASParmInfo.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CPrimitive.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CSequenceHelper.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CTransition.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CTransitionManager.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CTreeUtils.o\ $(BUILD_DIR)/asm/Kyoto/Animation/IMetaAnim.o\ $(BUILD_DIR)/src/Kyoto/Audio/CSfxHandle.o\ $(BUILD_DIR)/asm/Kyoto/Audio/CSfxManager.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAdvancementDeltas.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimMathUtils.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimPOIData.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimSource.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimSourceReader.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimSourceReaderBase.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeAnimReaderContainer.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeBlend.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeContinuousPhaseBlend.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeDoubleChild.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeNode.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeSingleChild.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeTimeScale.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeTransition.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAnimTreeTweenBase.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CBoolPOINode.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CCharAnimMemoryMetrics.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CCharLayoutInfo.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CFBStreamedAnimReader.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CFBStreamedCompression.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CHierarchyPoseBuilder.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CInt32POINode.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CParticlePOINode.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CPOINode.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CSegStatementSet.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CTimeScaleFunctions.o\ $(BUILD_DIR)/asm/Kyoto/Animation/IAnimReader.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAllFormatsAnimSource.o\ $(BUILD_DIR)/asm/Kyoto/CDvdRequest.o\ $(BUILD_DIR)/asm/Kyoto/Text/CColorInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CColorOverrideInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CDrawStringOptions.o\ $(BUILD_DIR)/asm/Kyoto/Text/CFontInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CFontRenderState.o\ $(BUILD_DIR)/asm/Kyoto/Text/CLineExtraSpaceInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CLineInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CLineSpacingInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CPopStateInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CPushStateInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CRasterFont.o\ $(BUILD_DIR)/asm/Kyoto/Text/CRemoveColorOverrideInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CSavableState.o\ $(BUILD_DIR)/asm/Kyoto/Text/CTextExecuteBuffer.o\ $(BUILD_DIR)/asm/Kyoto/Text/CTextInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CTextParser.o\ $(BUILD_DIR)/asm/Kyoto/Text/CWordBreakTables.o\ $(BUILD_DIR)/asm/Kyoto/Text/CWordInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CBlockInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CFont.o\ $(BUILD_DIR)/asm/Kyoto/Graphics/CLight.o\ $(BUILD_DIR)/asm/Kyoto/Graphics/CCubeModel.o\ $(BUILD_DIR)/src/Kyoto/Graphics/CGX.o\ $(BUILD_DIR)/asm/Kyoto/Graphics/CTevCombiners.o\ $(BUILD_DIR)/asm/Kyoto/Graphics/DolphinCGraphics.o\ $(BUILD_DIR)/asm/Kyoto/Graphics/DolphinCPalette.o\ $(BUILD_DIR)/asm/Kyoto/Graphics/DolphinCTexture.o\ $(BUILD_DIR)/asm/Kyoto/Math/CloseEnough.o\ $(BUILD_DIR)/asm/Kyoto/Math/CMatrix3f.o\ $(BUILD_DIR)/asm/Kyoto/Math/CMatrix4f.o\ $(BUILD_DIR)/asm/Kyoto/Math/CQuaternion.o\ $(BUILD_DIR)/src/Kyoto/CRandom16.o\ $(BUILD_DIR)/asm/Kyoto/Math/CTransform4f.o\ $(BUILD_DIR)/asm/Kyoto/Math/CUnitVector3f.o\ $(BUILD_DIR)/asm/Kyoto/Math/CVector2f.o\ $(BUILD_DIR)/asm/Kyoto/Math/CVector2i.o\ $(BUILD_DIR)/asm/Kyoto/Math/CVector3d.o\ $(BUILD_DIR)/asm/Kyoto/Math/CVector3f.o\ $(BUILD_DIR)/asm/Kyoto/Math/RMathUtils.o\ $(BUILD_DIR)/src/Kyoto/CCrc32.o\ $(BUILD_DIR)/src/Kyoto/Alloc/CCircularBuffer.o\ $(BUILD_DIR)/asm/Kyoto/Alloc/CMemory.o\ $(BUILD_DIR)/src/Kyoto/Alloc/IAllocator.o\ $(BUILD_DIR)/asm/Kyoto/PVS/CPVSVisOctree.o\ $(BUILD_DIR)/asm/Kyoto/PVS/CPVSVisSet.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CColorElement.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CElementGen.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CParticleGen.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CParticleGlobals.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CParticleSwoosh.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CParticleSwooshDataFactory.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CRealElement.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CSpawnSystemKeyframeData.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CUVElement.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CVectorElement.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CWarp.o\ $(BUILD_DIR)/asm/Kyoto/Math/CPlane.o\ $(BUILD_DIR)/asm/Kyoto/Math/CSphere.o\ $(BUILD_DIR)/asm/Kyoto/Math/CAABox.o\ $(BUILD_DIR)/asm/Kyoto/CFactoryMgr.o\ $(BUILD_DIR)/asm/Kyoto/CResFactory.o\ $(BUILD_DIR)/asm/Kyoto/CResLoader.o\ $(BUILD_DIR)/asm/Kyoto/rstl/rstl_map.o\ $(BUILD_DIR)/asm/Kyoto/rstl/rstl_strings.o\ $(BUILD_DIR)/asm/Kyoto/rstl/RstlExtras.o\ $(BUILD_DIR)/src/Kyoto/Streams/CInputStream.o\ $(BUILD_DIR)/src/Kyoto/Streams/CMemoryInStream.o\ $(BUILD_DIR)/asm/Kyoto/Streams/CMemoryStreamOut.o\ $(BUILD_DIR)/asm/Kyoto/Streams/COutputStream.o\ $(BUILD_DIR)/asm/Kyoto/Streams/CZipInputStream.o\ $(BUILD_DIR)/asm/Kyoto/Streams/CZipSupport.o\ $(BUILD_DIR)/asm/Kyoto/CSimplePool.o\ $(BUILD_DIR)/asm/Kyoto/CToken.o\ $(BUILD_DIR)/asm/Kyoto/IObj.o ZLIB_FILES :=\ $(BUILD_DIR)/src/Kyoto/zlib/adler32.o\ $(BUILD_DIR)/src/Kyoto/zlib/infblock.o\ $(BUILD_DIR)/src/Kyoto/zlib/infcodes.o\ $(BUILD_DIR)/src/Kyoto/zlib/inffast.o\ $(BUILD_DIR)/src/Kyoto/zlib/inflate.o\ $(BUILD_DIR)/src/Kyoto/zlib/inftrees.o\ $(BUILD_DIR)/src/Kyoto/zlib/infutil.o\ $(BUILD_DIR)/src/Kyoto/zlib/zutil.o KYOTO_2 :=\ $(BUILD_DIR)/asm/Kyoto/CARAMManager.o\ $(BUILD_DIR)/asm/Kyoto/Math/CFrustumPlanes.o\ $(BUILD_DIR)/asm/Kyoto/Graphics/CCubeMaterial.o\ $(BUILD_DIR)/asm/Kyoto/Graphics/CCubeSurface.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CCharAnimTime.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CSegIdList.o\ $(BUILD_DIR)/asm/Kyoto/CFinalInput.o\ $(BUILD_DIR)/src/Kyoto/Graphics/CColor.o\ $(BUILD_DIR)/asm/Kyoto/Audio/DolphinCAudioGroupSet.o\ $(BUILD_DIR)/asm/Kyoto/Audio/DolphinCAudioSys.o\ $(BUILD_DIR)/asm/Kyoto/DolphinCMemoryCardSys.o\ $(BUILD_DIR)/src/Kyoto/Input/DolphinIController.o\ $(BUILD_DIR)/src/Kyoto/Input/CDolphinController.o\ $(BUILD_DIR)/asm/Kyoto/DolphinCDvdFile.o\ $(BUILD_DIR)/asm/Kyoto/Alloc/CMediumAllocPool.o\ $(BUILD_DIR)/src/Kyoto/Alloc/CSmallAllocPool.o\ $(BUILD_DIR)/asm/Kyoto/Alloc/CGameAllocator.o\ $(BUILD_DIR)/asm/Kyoto/Animation/DolphinCSkinnedModel.o\ $(BUILD_DIR)/asm/Kyoto/Animation/DolphinCSkinRules.o\ $(BUILD_DIR)/asm/Kyoto/Animation/DolphinCVirtualBone.o\ $(BUILD_DIR)/asm/Kyoto/Graphics/DolphinCModel.o\ $(BUILD_DIR)/src/Kyoto/Text/CStringTable.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CEmitterElement.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CEffectComponent.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CParticleData.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CVertexMorphEffect.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CSkinnedModelWithAvgNormals.o\ $(BUILD_DIR)/src/Kyoto/CTimeProvider.o\ $(BUILD_DIR)/asm/Kyoto/CARAMToken.o\ $(BUILD_DIR)/asm/Kyoto/Audio/CMidiManager.o\ $(BUILD_DIR)/asm/Kyoto/Text/CFontImageDef.o\ $(BUILD_DIR)/asm/Kyoto/Text/CImageInstruction.o\ $(BUILD_DIR)/asm/Kyoto/Text/CTextRenderBuffer.o\ $(BUILD_DIR)/asm/Kyoto/Graphics/CCubeMoviePlayer.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CAdditiveAnimPlayback.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CParticleElectricDataFactory.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CParticleElectric.o\ $(BUILD_DIR)/src/Kyoto/Graphics/DolphinCColor.o\ $(BUILD_DIR)/asm/Kyoto/Audio/CDSPStreamManager.o\ $(BUILD_DIR)/asm/Kyoto/CDependencyGroup.o\ $(BUILD_DIR)/asm/Kyoto/Audio/CStreamAudioManager.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CHalfTransition.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CElectricDescription.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CSwooshDescription.o\ $(BUILD_DIR)/asm/Kyoto/Particles/CGenDescription.o\ $(BUILD_DIR)/asm/Kyoto/CPakFile.o\ $(BUILD_DIR)/asm/Kyoto/Animation/CPoseAsTransforms.o\ $(BUILD_DIR)/asm/Kyoto/Input/CRumbleVoice.o\ $(BUILD_DIR)/asm/Kyoto/Input/RumbleAdsr.o\ $(BUILD_DIR)/asm/Kyoto/Input/CRumbleGenerator.o\ $(BUILD_DIR)/asm/Kyoto/Audio/SDSPStream.o\ $(BUILD_DIR)/src/Kyoto/Audio/g721.o\ $(BUILD_DIR)/asm/Kyoto/Audio/CStaticAudioPlayer.o\ $(BUILD_DIR)/asm/Kyoto/CFrameDelayedKiller.o\ AI_FILES :=\ $(BUILD_DIR)/asm/Dolphin/ai.o AR_FILES :=\ $(BUILD_DIR)/asm/Dolphin/ar/ar.o\ $(BUILD_DIR)/asm/Dolphin/ar/arq.o BASE_FILES :=\ $(BUILD_DIR)/src/Dolphin/PPCArch.o DB_FILES :=\ $(BUILD_DIR)/asm/Dolphin/db.o DSP_FILES :=\ $(BUILD_DIR)/asm/Dolphin/dsp/dsp.o\ $(BUILD_DIR)/src/Dolphin/dsp/dsp_debug.o\ $(BUILD_DIR)/asm/Dolphin/dsp/dsp_task.o DVD_FILES :=\ $(BUILD_DIR)/asm/Dolphin/dvd/dvdlow.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvdfs.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvd.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvdqueue.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvderror.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvdidutils.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvdfatal.o\ $(BUILD_DIR)/asm/Dolphin/dvd/fstload.o GX_FILES :=\ $(BUILD_DIR)/asm/Dolphin/gx/GXInit.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXFifo.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXAttr.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXMisc.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXGeometry.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXFrameBuf.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXLight.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXTexture.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXBump.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXTev.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXPixel.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXStubs.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXDisplayList.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXTransform.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXPerf.o MTX_FILES :=\ $(BUILD_DIR)/asm/Dolphin/mtx/mtx.o\ $(BUILD_DIR)/asm/Dolphin/mtx/mtx44vec.o\ $(BUILD_DIR)/asm/Dolphin/mtx/mtx44.o\ $(BUILD_DIR)/asm/Dolphin/mtx/vec.o\ $(BUILD_DIR)/asm/Dolphin/mtx/psmtx.o # TODO: Move __ppc_eabi_init_text into the same source files as __ppc_eabi_init OS_FILES :=\ $(BUILD_DIR)/src/Dolphin/os/__start.o\ $(BUILD_DIR)/asm/Dolphin/os/OS.o\ $(BUILD_DIR)/asm/Dolphin/os/OSAlarm.o\ $(BUILD_DIR)/asm/Dolphin/os/OSArena.o\ $(BUILD_DIR)/src/Dolphin/os/OSAudioSystem.ep.o\ $(BUILD_DIR)/asm/Dolphin/os/OSCache.o\ $(BUILD_DIR)/asm/Dolphin/os/OSContext.o\ $(BUILD_DIR)/asm/Dolphin/os/OSError.o\ $(BUILD_DIR)/asm/Dolphin/os/OSFatal.o\ $(BUILD_DIR)/asm/Dolphin/os/OSFont.o\ $(BUILD_DIR)/asm/Dolphin/os/OSInterrupt.o\ $(BUILD_DIR)/asm/Dolphin/os/OSLink.o\ $(BUILD_DIR)/asm/Dolphin/os/OSMemory.o\ $(BUILD_DIR)/asm/Dolphin/os/OSMutex.o\ $(BUILD_DIR)/asm/Dolphin/os/OSReboot.o\ $(BUILD_DIR)/asm/Dolphin/os/OSReset.o\ $(BUILD_DIR)/asm/Dolphin/os/OSResetSW.o\ $(BUILD_DIR)/asm/Dolphin/os/OSRtc.o\ $(BUILD_DIR)/asm/Dolphin/os/OSSync.o\ $(BUILD_DIR)/asm/Dolphin/os/OSThread.o\ $(BUILD_DIR)/asm/Dolphin/os/OSTime.o\ $(BUILD_DIR)/src/Dolphin/os/__ppc_eabi_init.o\ PAD_FILES :=\ $(BUILD_DIR)/asm/Dolphin/pad/PadClamp.o\ $(BUILD_DIR)/asm/Dolphin/pad/pad.o VI_FILES :=\ $(BUILD_DIR)/asm/Dolphin/vi.o MSL_PPCEABI_BARE_H :=\ $(BUILD_DIR)/asm/Runtime/__mem.o\ $(BUILD_DIR)/asm/Runtime/__va_arg.o\ $(BUILD_DIR)/asm/Runtime/global_destructor_chain.o\ $(BUILD_DIR)/asm/Runtime/CPlusLibPPC.o\ $(BUILD_DIR)/asm/Runtime/NMWException.o\ $(BUILD_DIR)/asm/Runtime/ptmf.o\ $(BUILD_DIR)/asm/Runtime/runtime.o\ $(BUILD_DIR)/asm/Runtime/__init_cpp_exceptions.o\ $(BUILD_DIR)/asm/Runtime/Gecko_ExceptionPPC.o\ $(BUILD_DIR)/src/Runtime/abort_exit.o\ $(BUILD_DIR)/asm/Runtime/alloc.o\ $(BUILD_DIR)/asm/Runtime/ansi_files.o\ $(BUILD_DIR)/asm/Runtime/ansi_fp.o\ $(BUILD_DIR)/asm/Runtime/arith.o\ $(BUILD_DIR)/asm/Runtime/buffer_io.o\ $(BUILD_DIR)/src/Runtime/ctype.o\ $(BUILD_DIR)/src/Runtime/locale.o\ $(BUILD_DIR)/asm/Runtime/direct_io.o\ $(BUILD_DIR)/asm/Runtime/file_io.o\ $(BUILD_DIR)/asm/Runtime/FILE_POS.o\ $(BUILD_DIR)/asm/Runtime/mbstring.o\ $(BUILD_DIR)/src/Runtime/mem.o\ $(BUILD_DIR)/src/Runtime/mem_funcs.o\ $(BUILD_DIR)/src/Runtime/misc_io.o\ $(BUILD_DIR)/asm/Runtime/printf.o\ $(BUILD_DIR)/asm/Runtime/qsort.o\ $(BUILD_DIR)/src/Runtime/rand.o\ $(BUILD_DIR)/asm/Runtime/sscanf.o\ $(BUILD_DIR)/asm/Runtime/string.o\ $(BUILD_DIR)/asm/Runtime/float.o\ $(BUILD_DIR)/asm/Runtime/strtold.o\ $(BUILD_DIR)/asm/Runtime/uart_console_io.o\ $(BUILD_DIR)/src/Runtime/wchar_io.o MSL_COMMON_MATH :=\ $(BUILD_DIR)/src/Runtime/e_acos.o\ $(BUILD_DIR)/src/Runtime/e_asin.o\ $(BUILD_DIR)/src/Runtime/e_atan2.o\ $(BUILD_DIR)/asm/Runtime/e_exp.o\ $(BUILD_DIR)/src/Runtime/e_fmod.o\ $(BUILD_DIR)/src/Runtime/e_log.o\ $(BUILD_DIR)/asm/Runtime/e_pow.o\ $(BUILD_DIR)/src/Runtime/e_rem_pio2.o\ $(BUILD_DIR)/src/Runtime/k_cos.o\ $(BUILD_DIR)/asm/Runtime/k_rem_pio2.o\ $(BUILD_DIR)/src/Runtime/k_sin.o\ $(BUILD_DIR)/src/Runtime/k_tan.o\ $(BUILD_DIR)/asm/Runtime/s_atan.o\ $(BUILD_DIR)/src/Runtime/s_copysign.o\ $(BUILD_DIR)/src/Runtime/s_cos.o\ $(BUILD_DIR)/src/Runtime/s_floor.o\ $(BUILD_DIR)/src/Runtime/s_frexp.o\ $(BUILD_DIR)/src/Runtime/s_ldexp.o\ $(BUILD_DIR)/src/Runtime/s_modf.o\ $(BUILD_DIR)/src/Runtime/s_nextafter.o\ $(BUILD_DIR)/src/Runtime/s_sin.o\ $(BUILD_DIR)/src/Runtime/s_tan.o\ $(BUILD_DIR)/src/Runtime/w_acos.o\ $(BUILD_DIR)/src/Runtime/w_asin.o\ $(BUILD_DIR)/src/Runtime/w_atan2.o\ $(BUILD_DIR)/src/Runtime/w_exp.o\ $(BUILD_DIR)/src/Runtime/w_fmod.o\ $(BUILD_DIR)/src/Runtime/w_log.o\ $(BUILD_DIR)/src/Runtime/w_pow.o\ $(BUILD_DIR)/src/Runtime/math_ppc.o\ MUSYX_FILES :=\ $(BUILD_DIR)/asm/musyx/seq.o\ $(BUILD_DIR)/asm/musyx/synth.o\ $(BUILD_DIR)/src/musyx/seq_api.o\ $(BUILD_DIR)/asm/musyx/snd_synthapi.o\ $(BUILD_DIR)/asm/musyx/stream.o\ $(BUILD_DIR)/asm/musyx/synthdata.o\ $(BUILD_DIR)/asm/musyx/synthmacros.o\ $(BUILD_DIR)/asm/musyx/synthvoice.o\ $(BUILD_DIR)/src/musyx/synth_ac.o\ $(BUILD_DIR)/asm/musyx/synth_adsr.o\ $(BUILD_DIR)/asm/musyx/synth_vsamples.o\ $(BUILD_DIR)/src/musyx/synth_dbtab.o\ $(BUILD_DIR)/asm/musyx/s_data.o\ $(BUILD_DIR)/asm/musyx/hw_dspctrl.o\ $(BUILD_DIR)/asm/musyx/hw_volconv.o\ $(BUILD_DIR)/asm/musyx/snd3d.o\ $(BUILD_DIR)/src/musyx/snd_init.o\ $(BUILD_DIR)/asm/musyx/snd_math.o\ $(BUILD_DIR)/asm/musyx/snd_midictrl.o\ $(BUILD_DIR)/src/musyx/snd_service.o\ $(BUILD_DIR)/asm/musyx/hardware.o\ $(BUILD_DIR)/asm/musyx/hw_aramdma.o\ $(BUILD_DIR)/src/musyx/dsp_import.o\ $(BUILD_DIR)/asm/musyx/hw_dolphin.o\ $(BUILD_DIR)/src/musyx/hw_memory.o\ $(BUILD_DIR)/src/musyx/creverb_fx.o\ $(BUILD_DIR)/asm/musyx/creverb.o\ $(BUILD_DIR)/src/musyx/reverb_fx.o\ $(BUILD_DIR)/asm/musyx/reverb.o\ $(BUILD_DIR)/src/musyx/delay_fx.o\ $(BUILD_DIR)/asm/musyx/chorus_fx.o DTK_FILES :=\ $(BUILD_DIR)/asm/Dolphin/dtk.o CARD_FILES :=\ $(BUILD_DIR)/asm/Dolphin/card/CARDBios.o\ $(BUILD_DIR)/src/Dolphin/card/CARDUnlock.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDRdwr.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDBlock.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDDir.ep.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDCheck.o\ $(BUILD_DIR)/src/Dolphin/card/CARDMount.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDFormat.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDOpen.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDCreate.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDRead.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDWrite.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDDelete.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDStat.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDRename.ep.o\ $(BUILD_DIR)/src/Dolphin/card/CARDNet.ep.o SI_FILES :=\ $(BUILD_DIR)/asm/Dolphin/si/SIBios.o\ $(BUILD_DIR)/asm/Dolphin/si/SISamplingRate.o EXI_FILES :=\ $(BUILD_DIR)/asm/Dolphin/exi/EXIBios.o\ $(BUILD_DIR)/asm/Dolphin/exi/EXIUart.o THP_FILES :=\ $(BUILD_DIR)/asm/Dolphin/thp/THPDec.o\ $(BUILD_DIR)/asm/Dolphin/thp/THPAudio.o GBA_FILES :=\ $(BUILD_DIR)/asm/Dolphin/GBA/GBA.o\ $(BUILD_DIR)/asm/Dolphin/GBA/GBARead.o\ $(BUILD_DIR)/asm/Dolphin/GBA/GBAWrite.o\ $(BUILD_DIR)/asm/Dolphin/GBA/GBAXfer.o\ $(BUILD_DIR)/asm/Dolphin/GBA/GBAKey.o