#ifndef __CLOSEENOUGH_HPP__ #define __CLOSEENOUGH_HPP__ #include "types.h" #include "Kyoto/Math/CVector2f.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "math.h" struct Real32 { static inline float Epsilon() { return FLT_EPSILON; } }; struct Double { static inline double Epsilon() { return DBL_EPSILON; } }; static inline float vector3_epsilon() { return FLT_EPSILON; } static inline float vector2_epsilon() { return FLT_EPSILON; } bool close_enough(const CVector2f& a, const CVector2f& b, float epsilon = vector2_epsilon()); bool close_enough(const CVector3f& a, const CVector3f& b, float epsilon = vector3_epsilon()); inline bool close_enough(float a, float b, float epsilon = Real32::Epsilon()) { return fabs(a - b) < epsilon; } inline bool close_enough(double a, double b, double epsilon = Double::Epsilon()) { return fabs(a - b) < epsilon; } #endif // __CLOSEENOUGH_HPP__