#ifndef _WEAPONCOMMON_HPP #define _WEAPONCOMMON_HPP namespace NWeaponTypes { enum EGunAnimType { kGAT_BasePosition, kGAT_Shoot, kGAT_ChargeUp, kGAT_ChargeLoop, kGAT_ChargeShoot, kGAT_FromMissile, kGAT_ToMissile, kGAT_MissileShoot, kGAT_MissileReload, kGAT_FromBeam, kGAT_ToBeam }; } #endif _WEAPONCOMMON_HPP