#ifndef _CBSFALL #define _CBSFALL #include "MetroidPrime/BodyState/CBodyState.hpp" class CBSFall : public CBodyState { public: CBSFall(); ~CBSFall(); void Start(CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController& bc) override; private: float x4_rotateSpeed; float x8_remTime; pas::EFallState xc_fallState; pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); }; #endif // _CBSFALL