#ifndef _CICEBEAM #define _CICEBEAM #include "types.h" #include "MetroidPrime/Weapons/CGunWeapon.hpp" class CIceBeam : public CGunWeapon { public: CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); ~CIceBeam(); private: uchar x21c_pad[0x30]; }; CHECK_SIZEOF(CIceBeam, 0x24c) #endif // _CICEBEAM