#ifndef _CWAVEBEAM #define _CWAVEBEAM #include "types.h" #include "MetroidPrime/Weapons/CGunWeapon.hpp" class CWaveBeam : public CGunWeapon { public: CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); ~CWaveBeam(); private: uchar x21c_pad[0x40]; }; CHECK_SIZEOF(CWaveBeam, 0x25c) #endif // _CWAVEBEAM