#ifndef _CGAMEGLOBALOBJECTS_HPP #define _CGAMEGLOBALOBJECTS_HPP #include "types.h" #include "rstl/optional_object.hpp" #include "rstl/single_ptr.hpp" #include "CInGameTweakManager.hpp" #include "Enemies/CAiFuncMap.hpp" #include "Factories/CCharacterFactoryBuilder.hpp" #include "Kyoto/Basics/COsContext.hpp" #include "Kyoto/CMemoryCardSys.hpp" #include "Kyoto/CMemorySys.hpp" #include "Kyoto/CResFactory.hpp" #include "Kyoto/CSimplePool.hpp" #include "Kyoto/CToken.hpp" #include "Kyoto/Graphics/CGraphicsSys.hpp" #include "Kyoto/Text/CRasterFont.hpp" #include "Kyoto/TOneStatic.hpp" #include "Player/CGameState.hpp" class CGameGlobalObjects : public TOneStatic< CGameGlobalObjects > { public: CGameGlobalObjects(COsContext&, CMemorySys&); void PostInitialize(COsContext&, CMemorySys&); rstl::single_ptr< CGameState >& GameState() { return x134_gameState; } private: rstl::single_ptr< CMemoryCardSys > x0_memoryCardSys; CResFactory x4_resFactory; CSimplePool xcc_simplePool; CCharacterFactoryBuilder xec_characterFactoryBuilder; CAiFuncMap x110_aiFuncMap; CGraphicsSys x130_graphicsSys; rstl::single_ptr< CGameState > x134_gameState; u32 x138_; rstl::optional_object< TCachedToken< unkptr > > x13c_; u32 x14c_; rstl::single_ptr< CInGameTweakManager > x150_inGameTweakManager; TToken< CRasterFont > x154_defaultFont; }; // TODO move to related headers extern unkptr gGuiSystem; extern unkptr gpController; extern unkptr gpDefaultFont; #endif