#ifndef _CCUBEMATERIAL #define _CCUBEMATERIAL #include "types.h" #include "Kyoto/Graphics/CModelFlags.hpp" #include "Kyoto/Math/CVector3f.hpp" extern CVector3f sPlayerPosition; class CCubeMaterial { public: private: static void SetupBlendMode(uint blendFactors, const CModelFlags& flags, bool alphaTest); static CVector3f sViewingFrom; }; #endif // _CCUBEMATERIAL