#ifndef _CMODELFLAGS_HPP #define _CMODELFLAGS_HPP #include "types.h" #include "Kyoto/Graphics/CColor.hpp" class CModelFlags { public: enum ETrans { kT_Opaque = 0, kT_Two = 2, // ? kT_Blend = 5, kT_Additive = 7, }; enum EFlags { kF_DepthCompare = 0x1, kF_DepthUpdate = 0x2, kF_NoTextureLock = 0x4, kF_DepthGreater = 0x8, kF_DepthNonInclusive = 0x10, kF_DrawNormal = 0x20, kF_ThermalUnsortedOnly = 0x40, }; CModelFlags(ETrans trans, f32 rgba) : x0_blendMode(trans) , x1_matSetIdx(0) , x2_flags(kF_DepthCompare | kF_DepthUpdate) , x4_color(rgba, rgba, rgba, rgba) {} CModelFlags(ETrans trans, CColor color) : x0_blendMode(trans) , x1_matSetIdx(0) , x2_flags(kF_DepthCompare | kF_DepthUpdate) , x4_color(color) {} CModelFlags(ETrans blendMode, u8 shadIdx, EFlags flags, const CColor& col) : x0_blendMode(blendMode), x1_matSetIdx(shadIdx), x2_flags(flags), x4_color(col) {} CModelFlags(const CModelFlags& flags, uint otherFlags) : x0_blendMode(flags.x0_blendMode) , x1_matSetIdx(flags.x1_matSetIdx) , x2_flags(otherFlags) , x4_color(flags.x4_color) {} CModelFlags(const CModelFlags& flags, bool b /* TODO what's this? */, int shaderSet) : x0_blendMode(flags.x0_blendMode) , x1_matSetIdx(shaderSet) , x2_flags(flags.x2_flags) , x4_color(flags.x4_color) {} // ? CModelFlags(const CModelFlags& flags, ETrans trans, CColor color) : x0_blendMode(trans) , x1_matSetIdx(flags.x1_matSetIdx) , x2_flags(flags.x2_flags) , x4_color(color) {} CModelFlags UseShaderSet(int matSet) { return CModelFlags(*this, false, matSet); } CModelFlags DontLoadTextures() { return CModelFlags(*this, GetOtherFlags() | kF_NoTextureLock); } CModelFlags DepthCompareUpdate(bool compare, bool update) { uint flags = GetOtherFlags(); if (compare) { flags |= kF_DepthCompare; } else { flags &= ~kF_DepthCompare; } if (update) { flags |= kF_DepthUpdate; } else { flags &= ~kF_DepthUpdate; } return CModelFlags(*this, flags); } CModelFlags DepthBackwards() { return CModelFlags(*this, GetOtherFlags() | kF_DepthGreater); } ETrans GetTrans() const { return static_cast< ETrans >(x0_blendMode); } int GetShaderSet() const { return x1_matSetIdx; } uint GetOtherFlags() const { return x2_flags; } CColor GetColor() const { return x4_color; } static CModelFlags Normal() { return CModelFlags(kT_Opaque, 1.f); } static CModelFlags AlphaBlended(f32 f); static CModelFlags AlphaBlended(const CColor& color); static CModelFlags Additive(f32 f); static CModelFlags Additive(const CColor& color); static CModelFlags AdditiveRGB(const CColor& color); static CModelFlags ColorModulate(const CColor& color); private: s8 x0_blendMode; u8 x1_matSetIdx; u16 x2_flags; CColor x4_color; }; CHECK_SIZEOF(CModelFlags, 0x8) #endif