#ifndef _CGSFIDGET #define _CGSFIDGET #include "rstl/vector.hpp" #include "Kyoto/TToken.hpp" class CAnimData; class CStateManager; class CGSFidget { public: CGSFidget(); bool Update(CAnimData& data, float dt, CStateManager& mgr); int SetAnim(CAnimData& data, int type, int gunId, int animSet, CStateManager& mgr); void LoadAnimAsync(CAnimData& data, int type, int gunId, int animSet, CStateManager& mgr); void UnLoadAnim(); bool IsAnimLoaded() const; private: rstl::vector< CToken > x0_anims; int x10_; int x14_gunId; int x18_animSet; }; #endif // _CGSFIDGET