#ifndef _CCUBEMODEL #define _CCUBEMODEL class CTexture; class CTransform4f; class CCubeModel { public: static void SetRenderModelBlack(bool v); static void DisableShadowMaps(); static void EnableShadowMaps(const CTexture*, const CTransform4f&, unsigned char, unsigned char); static void SetDrawingOccluders(bool); }; #endif // _CCUBEMODEL