#ifndef _CGAMECUBEDOLL #define _CGAMECUBEDOLL #include "Kyoto/TToken.hpp" #include "rstl/single_ptr.hpp" #include "rstl/vector.hpp" class CActorLights; class CModel; class CLight; class CGameCubeDoll { public: CGameCubeDoll(); ~CGameCubeDoll(); void Update(float dt); void Draw(float alpha); void Touch(); bool CheckLoadComplete(); bool IsLoaded() const; private: CToken x0_model; rstl::vector< CLight > x8_lights; rstl::single_ptr< CActorLights > x18_actorLights; float x1c_fader; bool x20_24_loaded : 1; void UpdateActorLights(); }; #endif // _CGAMECUBEDOLL